Missile Command: Difference between revisions

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"* " No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two.
* No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two.


- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you.
- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you.

Revision as of 16:57, 11 March 2018

  • No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two.

- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you.

- You can launch missiles with pretty much no delay. If you see a large group try firing a couple of missiles at them, the resulting explosions may cause a chain reaction, taking them all out.

- This game will give you nightmares. It gave its own PROGRAMMER nightmares.