Monster Hunter: World: Difference between revisions

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* Even if you don't have the expansion, the game now starts new players with super powerful armour and craftable weapons that are intended to (and do) make the base game an absolute breeze, so you can get up to speed for the expansion. If you want any challenge at all, ditch them.
* Don't treat it like Dark Souls, treat it like a rhythm game. The game isn't very fast-paced, careful positioning and aim are far more important than quick reflexes. Locational damage matters in a big way, so know where you want to hit and use an attack with a swing arc that will hit the right area.
* There is effectively no penalty for death. Dying dumps you back in camp with nothing lost. Quests have limited "lives" and if you die that many times, you'll have to restart.
* Explore everything. The zones are big, layered and full of secret nooks and crannies that can and will have resources you need to upgrade your equipment.
* "Investigations" are selected from the trio on the platform in the Tradeyard. To start the Investigation, select it as a quest from the quest board. Investigations are your friend, they will give you money, monster parts and many other rewards in addition to anything you get just from the hunt itself.
* Capturing requires at least two Tranq Bombs and a Trap. If you take a Capture Investigation, you will get these for free from your in-mission equipment box. Try to max out your tracking level by examining monster trails in-mission. At the maximum level, the map icon will show a little skull on the monster icon when it is weak enough to capture. This is important, because killing a monster during a capture mission is an instant fail.
* After a certain point the game will stop giving you supplies at the camp (and sometimes won't even start you in the camp to begin with), so don't get used to relying on the item chest for free potions/traps/etc.
* Try to progress through the story quests quickly, your maximum equipment level is capped by game progress. They're quick and mostly very forgiving. Once you have unlocked the major zones, you can start worrying about optimizing your equipment.
* Try out the different weapon types before you commit. Most people tend to use bow as a secondary since it's very useful against certain hunts.
* Try out the different weapon types before you commit. Most people tend to use bow as a secondary since it's very useful against certain hunts.


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* Don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.
* Don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.
* A new tier of encounters and armour is unlocked after the second encounter with the big bad. So don't feel obligated to grind hunts for upgrades that aren't necessary before then. The new gear is way better.
* A ways into the game 2 charms appear in the supply store. They give a nice bonus to your attack and defense by just putting them in your pouch. Later on you can use them to craft even nicer versions- then buy the originals again for even more bonus.
* Early on you unlock the Tailraider safari, a posse of cat friends who bring back lots of useless loot. Except! Some bosses drop essences or elemental sacs of which you will need many to craft charms and high level potions. So send the tailraiders out instead of repetitively grinding Pukei and Paolumu and so on.


[[Category:Games]]
[[Category:Games]]