Mount & Blade: Warband: Difference between revisions

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* Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge.
* Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge.


As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits.
* As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits.


== Kingdoms ==
== Kingdoms ==


The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest:
* The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest:
 
** Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner
Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner
** Swadians: All-arounders with a focus on lancers, also very powerful
 
** Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great
Swadians: All-arounders with a focus on lancers, also very powerful
** Sarranid: General all-arounders with no real focus
 
** Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears.
Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great
** Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies.
 
Sarranid: General all-arounders with no real focus
 
Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears.
 
Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies.


[[Category:Games]]
[[Category:Games]]