Neverwinter Nights 2: Difference between revisions

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* It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.
* It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.


* The first act is probably the weakest part of NWN2, but for the most part the game gets better as you go. Mask of The Betrayer which continues from the main story is widely considered excellent.
* The [https://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22 unofficial Companion and Monster AI mod] allows for more precise control over your party's AI and improves AI overall.
 
* Despite its intimidating name, "D&D Hardcore Rules" is arguably the most balanced difficulty level as the lack of friendly fire on Easy and Normal leads to area of effect spells trivializing most encounters and Very Difficult is just flat +50% to enemy damage.
 
* Crafting isn't essential, but it can net you some powerful gear and enchantments later on. It's probably best to let a spellcasting companion handle crafting instead of spending your own skill points and feats on it, though.
 
* If you do plan on crafting magical items or enchanting gear, keep an eye out for leather hides, iron ingots and rare gems as they are the most common ingredients.
 
* If you have a thief in your active party, you can occasionally pickpocket some useful items from NPCs using Sleight of Hand. Note that you can't sell stolen items to most merchants.
 
* If you want to specialize on a weapon type, magical falchions and longswords are particularly common.
 
* If you make a spellcaster, the 'Spellcasting Prodigy' feat only available at level 1 is amongst the best feats in the game, essentially acting as free +2 to your primary spellcasting stat(s) for casting purposes.


[[Category:Games]]
[[Category:Games]]

Revision as of 17:20, 12 March 2017

  • Your main character's class isn't as important as in the first game as you have access to a larger party with the ability to directly control them at will. Some classes are stronger than others but the game is finishable with any of them, so you can go with whatever sounds interesting.
  • Your actions and words determine what your companions think of you, and it's worth trying to keep them as happy as you can (even if playing as an evil character) as it does have an impact on the story and gameplay.
  • It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.
  • Despite its intimidating name, "D&D Hardcore Rules" is arguably the most balanced difficulty level as the lack of friendly fire on Easy and Normal leads to area of effect spells trivializing most encounters and Very Difficult is just flat +50% to enemy damage.
  • Crafting isn't essential, but it can net you some powerful gear and enchantments later on. It's probably best to let a spellcasting companion handle crafting instead of spending your own skill points and feats on it, though.
  • If you do plan on crafting magical items or enchanting gear, keep an eye out for leather hides, iron ingots and rare gems as they are the most common ingredients.
  • If you have a thief in your active party, you can occasionally pickpocket some useful items from NPCs using Sleight of Hand. Note that you can't sell stolen items to most merchants.
  • If you want to specialize on a weapon type, magical falchions and longswords are particularly common.
  • If you make a spellcaster, the 'Spellcasting Prodigy' feat only available at level 1 is amongst the best feats in the game, essentially acting as free +2 to your primary spellcasting stat(s) for casting purposes.