Nine Hours, Nine Persons, Nine Doors: Difference between revisions

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* There's a Nintendo DS version of this game, and a 2017 remake. The remake is bundled with a remake of the sequel. The remade sequel is generally considered the best version, but the DS version of the original is considered the best.
* If you want to remain unspoiled, DO NOT LOOK UP ANYTHING RELATED TO THE GAME, no matter how harmless it may sound. No art, no music, nothing. This may sound obvious, but bears mentioning because of how easy it is to spoil crucial plot elements.
* If you want to remain unspoiled, DO NOT LOOK UP ANYTHING RELATED TO THE GAME, no matter how harmless it may sound. No art, no music, nothing. This may sound obvious, but bears mentioning because of how easy it is to spoil crucial plot elements.


* There are multiple endings. After finishing the game for the first time, you can replay it and optionally skip all the dialog from previous playthroughs.
* Discussions and wiki articles about this game tend to spoil major plot points in future games. Even though this is a standalone game it's probably best to avoid looking it up, even if you've finished it, if you want to play future games.
 
* There are multiple (six) endings. After finishing the game for the first time, you can replay it and optionally skip all the dialog from previous play-throughs. There's a spoiler free guide to all of the endings [https://old.reddit.com/r/ZeroEscape/comments/3z5uj9/999_spoilerfree_guide_for_newcomers/ here].


* In the puzzles, sometimes you have to click multiple times on the same object/surface to get different or definitive answers.
* In the puzzles, sometimes you have to click multiple times on the same object/surface to get different or definitive answers.
* The way you interact with another person to show him an object is to go to the room he/she is, open the item view and click the "Search" button. The other character will tell you his/her opinion about the object.


* You can save the game at any moment, even in the middle of a dialog.
* You can save the game at any moment, even in the middle of a dialog.


* It's not really a puzzle game, it's a visual novel. The puzzles these games have are relatively easy & serve more as a "break" in the story than as the core of the game.
* It's not really a puzzle game, it's a visual novel. The puzzles these games have are relatively easy & serve more as a "break" in the story than as the core of the game. That said, some puzzles are unintuitive. Some use non-decimal number bases, and it's not always easy to tell when an object is interactive.


* In the "flow" menu (down arrow on keyboard, check your button layout) you can skip to the chapter, puzzle or decision you want to replay / change without going through the whole story.
* In the "flow" menu (down arrow on keyboard, check your button layout) you can skip to the chapter, puzzle or decision you want to replay / change without going through the whole story.


* The flow menu will highlight the "current" path the game considers you're on with a blue line, including past choices.
* The 2017 remake has a flow menu, which will highlight the "current" path the game considers you're on with a blue line, including past choices. It'll also let you skip to the chapter, puzzle, or decision you want to replay/change without going through the whole story.


* If you're attempting to finish the game without a guide & see all the endings, the flow menu has some key & lock icons that are colour-coded to give you hints on where the choices /events / actions / puzzles of interest are.
* If you're attempting to finish the game without a guide & see all the endings, the flow menu has some key & lock icons that are colour-coded to give you hints on where the choices/events/actions/puzzles of interest are.


[[Category:Games]]
[[Category:Games]]