Oxygen Not Included: Difference between revisions

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* Every Duplicate (worker) will need a certain amount of oxygen and food during each cycle. So while the Printing Pod will constantly offer you new Duplicates, don't get more of them until you can keep up with the increasing demand of oxygen and food.
* Every duplicant (worker) will need a certain amount of oxygen and food during each cycle. So while the Printing Pod will constantly offer you new duplicants, don't get more of them until you can keep up with the increasing demand of oxygen and food.


* You want to avoid picking Duplicates with certain traits: Narcoleptic (randomly falls asleep), Flatulent (will fart Natural Gas), Anemic (very slow), Trypophobia (can't dig), Unconstructive (can't build), Mouth Breather (consumes extra oxygen) and Bottomless Stomach (eats more food). If your colony is running smoothly these won't matter that much, but at the start they are very bad.
* You want to avoid picking duplicants with certain traits: Narcoleptic (randomly falls asleep), Flatulent (will fart Natural Gas), Anemic (very slow), Trypophobia (can't dig), Unconstructive (can't build), Mouth Breather (consumes extra oxygen) and Bottomless Stomach (eats more food). If your colony is running smoothly these won't matter that much, but at the start they are very bad.
 
* 15 is a decent number of duplicants for a colony. While I wouldn't take it as a hard rule, if you're pushing 20 and still experiencing labor shortages, it may be a good idea to stop and evaluate whether there's a way to make your current duplicants work more efficiently or take over some of their duties with automation before getting more of them.


* Gasses have unique weights to them. Hydrogen is light and will float to the top. Chloride and Natural Gas are heavy. Carbon Dioxide (CO2) is the heaviest and will float to the bottom.
* Gasses have unique weights to them. Hydrogen is light and will float to the top. Chloride and Natural Gas are heavy. Carbon Dioxide (CO2) is the heaviest and will float to the bottom.
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* If you select a configurable object, there's a Copy Settings button on the bottom right you can click then select an area to apply settings to everything in it. It's a huge convenience when setting up rows of storage lockers or farm tiles.
* If you select a configurable object, there's a Copy Settings button on the bottom right you can click then select an area to apply settings to everything in it. It's a huge convenience when setting up rows of storage lockers or farm tiles.


* The smaller buttons in the bottom right are for giving Duplicates direct orders. The one to know about is the sweep liquids command for cleaning up spills, the rest will show as options when you select anything relevant to them or happen automatically.
* The smaller buttons in the bottom right are for giving duplicants direct orders. The one to know about is the sweep liquids command for cleaning up spills, the rest will show as options when you select anything relevant to them or happen automatically.


* Learn how ranching works. While the game presents it as a food source, most of its value is in the materials critters can generate. Hatches (the ones that look like headcrabs with teeth) are the easiest to start with, dreckos are good but take some setting up to make full use out of.
* Learn how ranching works. While the game presents it as a food source, most of its value is in the materials critters can generate. Hatches (the ones that look like headcrabs with teeth) are the easiest to start with, dreckos are good but take some setting up to make full use out of.