Pacific Drive: Difference between revisions

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* Consider fabricating replacement car parts instead of using repair putty. Repair Putty should be saved for mid-run. The components for replacement are far more plentiful, and it becomes even more efficient when you get the <div class="spoiler">Matter Deconstructor</div>.
* Story missions always put you into a "perpetual stability" zone, where the storm doesn't advance until you either open a gateway or activate the last/only stabilisier in the map. Loot accordingly.
 
* Maps come in different types, distinguished by the icon on the left side of the junction name. The map type determines which Tier 2 / 3 resources you can find, i.e. you can only find "Salamander Nests" in the mid zone, in a map of type "Marsh".
 
* Repair kits (Mechanics', Sealing, Electrical, Light Replacement) stack to 3; if possible, don't leave without a stack of 3


* Some anomalies can be led away from where you want to be if they're the kind that move
* Some anomalies can be led away from where you want to be if they're the kind that move
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* You can change a huge amount of things in the setting, including "how many clicks it takes to install/swap stuff on your vehicle," "what do you lose on mission failure/death," and "does it pause the game when I bring up menus (default: no)"
* You can change a huge amount of things in the setting, including "how many clicks it takes to install/swap stuff on your vehicle," "what do you lose on mission failure/death," and "does it pause the game when I bring up menus (default: no)"
* The "Tech tree" is pretty overwhelming initially but IMO the critical ones to shoot for early, other than more storage as needed are:
** Impact Hammer
** Outfiting Station
** Matter Regenerator
** Side Rack
** Side Storage
** Steel doors/panels/bumpers
** Seat Rack
** Auto-Shifter
* Trap options to avoid early:
** Large fuel can - This does NOT replace/upgrade the small one in your trunk, it's a separate 2x3 inventory item.
** Turbolight engine - You will be unable to get the parts until midgame.
** Liberator - You're better off trying to find one in the field, unless you have the rare resource it requires to craft (5 ThermoSap Crystal)
* Once you unlock it don't forget about the outfitting station! It's more than just a medium backpack giver, each clothing item bought is permanent and passive.
* You can generally leave your car running when hopping out; gas is plentiful in the starting zones. Headlights will drain your battery so use your judgement on keeping that on; consider using your interior dome light if you need a visual beacon instead.
* Most Kits (electrical, mechanical, med, putty) stack to 3 in the same spot, so if you bring one you might as well craft and bring 3 with you instead. Food stacks to 10 and you can eat while driving with the hotkey (v by default).
* There are several garage items that respawn after every expedition including the car wreck outside that you can break down for basic materials.
* You probably want to deconstruct/remake your tools if they're below half, especially the impact hammer which is hard to craft in the field. If you don't have a scrapper, the dumpster will give you one for free, so before you go, grind the wreck, deconstruct your scrapper and talk to the dumpster get a free replacement!
* Even though the tutorial has you use putty to repair, the game actually expects you to re-craft and swap your parts into the repair device once you unlock it. Putty takes chemicals and is moderately valuable so avoid using it on panels and doors; save the putty for your more delicate components.
* If you find a early liberator in the wild, steal offroad tires and armored panels from trucks rather than grinding them for parts. It takes a moment but firing a single shot disconnects any item and offroad tires especially are helpful to have.
* Most items or consumables have an upgraded version, which tends to last longer and only takes up slightly more space but what they do isn't always signposted:
** Repairing car part durability (including tyres): Repair Putty -> Blowtorch -> Olympium Blowtorch
** Recharging battery: Battery charger -> Plasma Prod
** Light Source: Road Flare -> Reignitable Road Flare -> Crude Flashlight/Bioflare -> Biolantern
** Get resoures: Scrapper -> Plasma Scrapper, Hammer -> Magnet Hammer, Hand Vac -> Thermal Vac. Upgraded resource tools seem to also get better drops (i.e. the magnet hammer gets more plasma from generators)
* You can use the hand vac / thermal vac to suck up any drops, not just the ones its used to harvest. Useful to sweep the area (but beware of sucking up smaller Abnormalities!)


[[Category:Games]]
[[Category:Games]]