Pathfinder: Kingmaker: Difference between revisions

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== General ==
* Don't dump Will, tons of early enemies love using fear effects.
* There are no dead skills. Don't worry about overlapping with your party. At worst, it gives you more flexibility for camping assignments.
* Hold onto any named/special magic items people give you.
* In fact, you might as well hold onto most weird named stuff, the weight is negligible and the money you'd get from selling them is chump change.
* Same with tools (ropes, shovels, etc.)
* Anything that says a merchant would want it is explicitly vendor trash, though.
* You can't make scrolls yourself, but you can buy most of the common ones in huge quantities once you get your barony.
* When you're first starting out, a huge stack of Cure Light Wounds scrolls is a more weight and cost-effective way to patch up between fights than potions.
* Don't try to cross the river to the South Narlmarches before the plot sends you there, there's a bug that'll make you miss an extremely useful party member.
== Character Creation ==
== Character Creation ==