Pathfinder: Kingmaker: Difference between revisions

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* Turn-based mode is a little finicky, especially in regards to movement and range distances, but very effective. If it gets stuck, pausing and unpausing will usually fix it.
* Turn-based mode is a little finicky, especially in regards to movement and range distances, but very effective. If it gets stuck, pausing and unpausing will usually fix it.
* Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This makes sneak attack (melee and ranged) way more viable than your PnP experience would expect.
* Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This makes sneak attack (melee and ranged) way more viable than your PnP experience would expect.
* Try to keep rope on you at all times, you never know when it might come in handy. Also hold onto any named/special magic items people give you, as well as anything with a yellow circle in the background of the item image.
* Try to keep rope on you at all times, you never know when it might come in handy. Also hold onto Tartuccio's Present and the <spoiler>Nymph's Gift</spoiler>, as well as anything with a yellow circle in the background of the item image.
* Save items that say a collector might want them, but things that say a merchant would want them are explicitly vendor trash.
* Save items that say a collector might want them, but things that say a merchant would want them are explicitly vendor trash.
* When you're first starting out, Cure Light Wounds scrolls are a more weight-efficient and cost-effective way to patch up between fights than potions. Jhod sells a stack of 99 of them.
* When you're first starting out, Cure Light Wounds scrolls are a more weight-efficient and cost-effective way to patch up between fights than potions. Jhod sells a stack of 99 of them.
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