Payday: The Heist: Difference between revisions

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-- First World Bank --
-- First World Bank --
* Play this heist first. It's a good intro to the game's mechanics.
* Play this heist first. It's a good intro to the game's mechanics.
* Killing the manager will trigger an additional bulldozer spawn.
* If Bain talks about the police inserting special units, be ready for a pair of tasers to rope in from a skylight in the office area.
* If Bain mentions the police are inserting cloakers, be ready for ''five'' cloakers to appear simultaneously from vents and windows.
* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki.
* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki.


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* Beware! The first part of this heist is often considered the hardest part of the whole game!
* Beware! The first part of this heist is often considered the hardest part of the whole game!
* The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward!
* The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward!
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe.


-- Panic Room --
-- Panic Room --
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-- Green Bridge --
-- Green Bridge --
* If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them.  
* If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them.  
* If the last car slides backwards, the target is not in it.


-- Diamond Heist --
-- Diamond Heist --
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-- Undercover --
-- Undercover --
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes.
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes.
*Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive.
* Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive.
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes.


-- No Mercy --
-- No Mercy --
* This heist takes place in a very, very small space, so expect especially intense firefights.
* This heist takes place in a very, very small space, so expect especially intense firefights.
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish.
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish.
* Some NPCs in each area will attempt to hit an alarm switch much, much more frequently than others. Identifying and tying them down is recommended.
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes.


[[Category:Games]]
[[Category:Games]]
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