Payday: The Heist: Difference between revisions

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== General ==
== General ==


- The Wolf Pack DLC will increase your level cap, give you some additional (fun) weapons and perks, and add two dynamic heists to the game.
* The Wolf Pack DLC will increase your level cap, give you some additional (fun) weapons and perks, and add two dynamic heists to the game.


- In Payday 1, Money = XP. You pick from three (four with DLC) progression "trees" to level up in, by holding tab and selecting the tree. You will eventually max all of them. They unlock weapons, passive weapon and player upgrades, and a large number of options for player loadouts in heists.  
* In Payday 1, Money = XP. You pick from three (four with DLC) progression "trees" to level up in, by holding tab and selecting the tree. You will eventually max all of them. They unlock weapons, passive weapon and player upgrades, and a large number of options for player loadouts in heists.  


- There is no character skill customization in payday 1 aside from what happens at the loadout screen.
* There is no character skill customization in payday 1 aside from what happens at the loadout screen.


- If you've played payday 2, be aware: Payday 1 is ''much, much harder''. Teamwork and detailed heist knowledge is often required. Overkill difficulty is genuinely very challenging. 145+ is many times worse.
* If you've played payday 2, be aware: Payday 1 is ''much, much harder''. Teamwork and detailed heist knowledge is often required. Overkill difficulty is genuinely very challenging. 145+ is many times worse.


- Breaking cameras in some heists disables specific enemy spawns. It does not effect overall enemy behavior or aggression.
* Breaking cameras in some heists disables specific enemy spawns. It does not effect overall enemy behavior or aggression.


== Enemies ==
== Enemies ==


- Enemy HP and damage is a much bigger deal in payday 1 than its sequel. Always aim for headshots.
* Enemy HP and damage is a much bigger deal in payday 1 than its sequel. Always aim for headshots.


- Enemy aggression and use of smoke bombs makes "holding out" in a particular spot very difficult. Learn the map well, and get used to falling back when enemies begin to overwhelm (or a smoke grenade lands at your feet).
* Enemy aggression and use of smoke bombs makes "holding out" in a particular spot very difficult. Learn the map well, and get used to falling back when enemies begin to overwhelm (or a smoke grenade lands at your feet).


- Snipers fire tracer rounds that reveal their location. They are extremely dangerous TEMPORARYDASHCHARACTER take them out as quickly as possible.
* Snipers fire tracer rounds that reveal their location. They are extremely dangerous TEMPORARYDASHCHARACTER take them out as quickly as possible.


- Cloakers are silent enemies that will spawn in groups and attempt to instantly incapacitate players by rushing them in melee range. Watch out TEMPORARYDASHCHARACTER Cloakers ''do not have a cooldown on their melee attack.''
* Cloakers are silent enemies that will spawn in groups and attempt to instantly incapacitate players by rushing them in melee range. Watch out TEMPORARYDASHCHARACTER Cloakers ''do not have a cooldown on their melee attack.''


- Bulldozers will kill a player from full health at close range in two shots.  The preferred tactic is to melt their face as quickly as possible.
* Bulldozers will kill a player from full health at close range in two shots.  The preferred tactic is to melt their face as quickly as possible.


== Loadout ==
== Loadout ==


- Do not use the Locomotive. It sucks. The "optimum" loadout is the Bronco, M308(or AK) and the GL40. These are mostly dictated by high damage per shot and good ammo recovery.
* Do not use the Locomotive. It sucks. The "optimum" loadout is the Bronco, M308(or AK) and the GL40. These are mostly dictated by high damage per shot and good ammo recovery.


- Crew Bonuses effect everyone ''except'' the person who equips it. Two people need the bonus equipped for everyone to have it. Crew Bonuses do not stack.
* Crew Bonuses effect everyone ''except'' the person who equips it. Two people need the bonus equipped for everyone to have it. Crew Bonuses do not stack.


- Bonuses ''do'' stack with loadout upgrades, though. Because ammo is at a premium in Payday 1, it's very popular to combine Big Game Hunters with Extra start-out ammo. These skills actually increase your maximum ammo capacity, and also indirectly improve the efficiency of using ammo bags.
* Bonuses ''do'' stack with loadout upgrades, though. Because ammo is at a premium in Payday 1, it's very popular to combine Big Game Hunters with Extra start-out ammo. These skills actually increase your maximum ammo capacity, and also indirectly improve the efficiency of using ammo bags.


- Thick Skin (the player upgrade) and Protector (the crew bonus) do nothing under almost any circumstances TEMPORARYDASHCHARACTER their effect is so small that enemy damage overwhelms them.  
* Thick Skin (the player upgrade) and Protector (the crew bonus) do nothing under almost any circumstances TEMPORARYDASHCHARACTER their effect is so small that enemy damage overwhelms them.  


== Missables ==
== Missables ==


- I ain't afraid no more, Crack-bang and Lay on Hands each require that you gain a level in a tree while a particular thing is going on. If the tree is maxed, you will have to wipe your progress to get the challenge/achievement.
* I ain't afraid no more, Crack-bang and Lay on Hands each require that you gain a level in a tree while a particular thing is going on. If the tree is maxed, you will have to wipe your progress to get the challenge/achievement.


- Lay on Hands is the only hard one of these three to get. It requires gaining a level while the progression bar for picking up your crew member is being filled. The preferred tactic is to work in a team while completing the "Overdrill" to get it, since collecting the gold at the end will give the team several levels. Have one friend go back and collect gold, while another dies in some convenient position. Continue picking them up partway (not completely!) while this happens.
* Lay on Hands is the only hard one of these three to get. It requires gaining a level while the progression bar for picking up your crew member is being filled. The preferred tactic is to work in a team while completing the "Overdrill" to get it, since collecting the gold at the end will give the team several levels. Have one friend go back and collect gold, while another dies in some convenient position. Continue picking them up partway (not completely!) while this happens.


- Noob herder requries that you beat a heist on OVERKILL with three other players who are all using the Noob Lube perk (in other words, the otherplayers need to be level 5 or lower). To complete this challenge, everyone needs to have to have played the heist from the start. It can be very hard to find a team to do this TEMPORARYDASHCHARACTER try the steam forums. The easiest heist to complete for this challenge/achievement is Diamond Heist, since so much of it can be stealthed, and since it's easy to run from the police.
* Noob herder requries that you beat a heist on OVERKILL with three other players who are all using the Noob Lube perk (in other words, the otherplayers need to be level 5 or lower). To complete this challenge, everyone needs to have to have played the heist from the start. It can be very hard to find a team to do this TEMPORARYDASHCHARACTER try the steam forums. The easiest heist to complete for this challenge/achievement is Diamond Heist, since so much of it can be stealthed, and since it's easy to run from the police.