Payday 2: Difference between revisions

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== What to Buy ==
== What to Buy ==


- '''Almost all DLC for the game comes with the "Ultimate Edition", which is discounted slightly if you have the base game, and more if you have some DLC already.'''
- Almost all DLC for the game comes with the "Ultimate Edition", which is discounted slightly if you have the base game, and more if you have some DLC already.


- You do not need the Ultimate Edition to play DLC heists, just to host them. A ton of good weapons and equipment is only available in the full version, though.
- You do not need the Ultimate Edition to play DLC heists, just to host them. A ton of good weapons and equipment is only available in the full version, though.
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- For anyone just starting out, choose one perk deck and stick with it until you max it. All decks have some incredibly useful skills in common, including increased ammo pickup and 45% more experience gained. Armorer and Muscle are both solid and do not require DLC.
- For anyone just starting out, choose one perk deck and stick with it until you max it. All decks have some incredibly useful skills in common, including increased ammo pickup and 45% more experience gained. Armorer and Muscle are both solid and do not require DLC.


- Once you complete a perk deck, keep using it while you earn points to complete all the other one - one of the perk deck bonuses is increased XP, which means more perk points.
- Once you complete a perk deck, keep using it while you earn points to complete all the other ones - one of the perk deck bonuses is increased XP, which means more perk points.


- "Infamy" is the game's prestige system. It costs a ton of money the first 5 times you do it, but it also reduces skill tier requirements those first 5 times. Levels after that are purely cosmetic.
- "Infamy" is the game's prestige system. It costs a ton of money the first 5 times you do it, but it also reduces skill tier requirements those first 5 times. Levels after that are purely cosmetic.
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- Some maps have a civilian or guard monitoring a camera bank. Taking them out or tying them down effectively turns off cameras (though guards will still freak out if they spot a broken camera). Beware, though! Some heists have no camera operator, meaning cameras are a persistent threat, and a couple have two operators in different locations.
- Some maps have a civilian or guard monitoring a camera bank. Taking them out or tying them down effectively turns off cameras (though guards will still freak out if they spot a broken camera). Beware, though! Some heists have no camera operator, meaning cameras are a persistent threat, and a couple have two operators in different locations.


- The Burglar perk deck is basically dedicated to stealth. It's similarly a good idea to have a dedicated stealth buil - you can unlock all the relevant stealth skills and have spare points in one build.
- The Burglar perk deck is basically dedicated to stealth. It's similarly a good idea to have a dedicated stealth build - you can unlock all the relevant stealth skills and have spare points in one build.


- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
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- Don't rush off on your own. Payday 2's like Left 4 Dead in that being a loner will get you blown away.
- Don't rush off on your own. Payday 2's like Left 4 Dead in that being a loner will get you blown away.


- You do not want to "max out" a skill tre - mix and match according to your role in the team and what weapons you like.
- You do not want to "max out" a skill tree - mix and match according to your role in the team and what weapons you like.


- Complement your primary; if you have a low-accuracy but high ammo main, bring an accurate secondary to help pop snipers.
- Complement your primary; if you have a low-accuracy but high ammo main, bring an accurate secondary to help pop snipers.
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- Headshots at every opportunity. Practice getting headshots while hip-firing. The more you can land, the more unstoppable you become.
- Headshots at every opportunity. Practice getting headshots while hip-firing. The more you can land, the more unstoppable you become.


- Familiarize yourself with each special unit's sound - Cloakers in particular.
- Familiarize yourself with each special unit's sounds - Cloakers in particular.


- It is okay to disengage in a bad situatio - even if it is a single Bulldozer that you are not equipped to handle easily. Call it out and stick with your team.
- It is okay to disengage in a bad situation - even if it is a single Bulldozer that you are not equipped to handle easily. Call it out and stick with your team.


- It is also okay to NOT try and revive someone who has been downed in a terrible place. If you do, thin the enemy near your teammate as much as possible before attempting to get him up.
- It is also okay to NOT try and revive someone who has been downed in a terrible place. If you do, thin the enemy near your teammate as much as possible before attempting to get him up.
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- No, seriously, shoot snipers. Not only do they have hacker-level aim, but their shots bleed through armor into health, which no other enemy does.
- No, seriously, shoot snipers. Not only do they have hacker-level aim, but their shots bleed through armor into health, which no other enemy does.


- SWAT Turrets have a shield protecting the - it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. Turrets in building interiors are way easie - they don't heal.
- SWAT Turrets have a shield protecting them - it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. Turrets in building interiors are way easier - they don't heal.


- Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. Make him retreat quickly by taking out his escor - explosives work well.
- Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. Make him retreat quickly by taking out his escort - explosives work well.


== Specific Heists ==
== Specific Heists ==


- Expect to get lost in the Alesso, Murky Station, and Goat Heist maps during your first few run - they are complex and weirdly laid out.
- Expect to get lost in the Alesso, Murky Station, and Goat Heist maps during your first few runs - they are complex and weirdly laid out.


- Beware: wide open spaces and bad firing lines make Goat Heist and Lab Rats much harder than most other heists.
- Beware: wide open spaces and bad firing lines make Goat Heist and Lab Rats much harder than most other heists.