Payday 2: Difference between revisions

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== Stealth ==
== Stealth ==


* Stealth is pretty much learned by doing it. There's a lot of map-specific weirdness to grok. Don't be afraid to mess u - nless you terminate the contract, you have unlimited attempts.
* Stealth is pretty much learned by doing it. There's a lot of map-specific weirdness to grok. Don't be afraid to mess up; unless you terminate the contract, you have unlimited attempts.


* After killing a guard in stealth, be sure to answer his pager. Otherwise, an alarm will sound. Your team can only answer a max of 4 without an alarm going off.
* After killing a guard in stealth, be sure to answer his pager. Otherwise, an alarm will sound. Your team can only answer a max of 4 without an alarm going off.
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* A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
* A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
* Shotguns can "launch" enemies and civilians if they are shot from relatively short range. This method can let you control where corpses are, which can be incredibly useful with practice and map knowledge. This technique only works properly if you are host, though- the body isn't synched, and the host's body location are what is used for detection.


== Difficulties ==
== Difficulties ==
1,220

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