Persona 2: Innocent Sin: Difference between revisions

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* The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.
* The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.
* For each Persona, all its spells cost the same amount of MP, regardless of how powerful it is. Because so many battles in the game are battles of attrition, and because like all SMT games hitting a weakness is more important than having a powerful attack, you want to save your initial Personas all the way through the game. For me, they even came in handy against the final boss of Innocent Sin.
* For the same reason, when you're creating a Persona, never, ever waste a slot on a lower-level attack than it has. You'll just end up spending extra MP for no reward whatsoever.


* Levelling a persona up to rank 8 is pretty important, and tedious. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.
* Levelling a persona up to rank 8 is pretty important, and tedious. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.
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For the most part enemies should respond to answers the same, though there does seem to be a small chance they'll respond differently. The way to know which ones to use in the first place are what their personality traits are. Like "Wise" demons seem to like or be interested in Maya's Advice. A lot of it is a crapshoot though, I'll admit. Since you're only going to be training area to area, and each area only has a handful of demons, it's usually not too hard to keep track of what works. Usually it doesn't change on you like it did apparently for you with that Pixie.
For the most part enemies should respond to answers the same, though there does seem to be a small chance they'll respond differently. The way to know which ones to use in the first place are what their personality traits are. Like "Wise" demons seem to like or be interested in Maya's Advice. A lot of it is a crapshoot though, I'll admit. Since you're only going to be training area to area, and each area only has a handful of demons, it's usually not too hard to keep track of what works. Usually it doesn't change on you like it did apparently for you with that Pixie.


== Tech ==
== Dexterity ==


* The most important stat in both games is Tech. Personae attacks are how you deal big damage in these games, and Tech controls both their strength and the amount of SP you have. Whenever possible, put at least 2 points per level up into Tech. You don't want to completely forget about some of the others (mostly Vitality, though Agility too isn't bad), but do everything you can to ensure you're putting the majority of your effort into Tech.
* The most important stat in both games is Dexterity. Personae attacks are how you deal big damage in these games, and Dexterity controls both their strength and the amount of SP you have. Whenever possible, put at least 2 points per level up into Dexterity. You don't want to completely forget about some of the others (mostly Vitality, though Agility too isn't bad), but do everything you can to ensure you're putting the majority of your effort into Dexterity.


* For example, in Innocent Sin, you can actually make it so that you can put ALL points into Tech by getting the Vit Sauce accessory, It will add a point to Vitality every level up no matter what. So you equip that on as many characters as possible, and for the Hero put all points into Tech. That way their HP/Defense increase a little, and their Tech will go through the roof. You can get these accessories in the casino place whose name escapes me at the moment.
* For example, in Innocent Sin, you can actually make it so that you can put ALL points into Dexterity by getting the Vitality Source accessory, it will add a point to Vitality every level up no matter what. So you equip that on as many characters as possible, and for the Hero put all points into Dexterity. That way their HP/Defense increase a little, and their Dexterity will go through the roof. You can get these accessories in the casino place whose name escapes me at the moment.


* After you've maxed out Tech, switch your efforts to Vitality. If you play your cards right you can have both totally maxed out by the end of the game for the Hero.
* After you've maxed out Dexterity, switch your efforts to Vitality. If you play your cards right you can have both totally maxed out by the end of the game for the Hero.


* It will probably be harder to do this with the other characters, since you don't directly control their point allocation. If possible, equip Personae that give a Tech bonus for every level up, but don't try to compromise your team's battle skills too much.
* It will probably be harder to do this with the other characters, since you don't directly control their point allocation. If possible, equip Personae that give a Dexterity bonus for every level up, but don't try to compromise your team's battle skills too much.


* Agility is also worth putting some points into occasionally, however Luck and Strength are pretty much useless. I went through the entire game of Eternal Punishment without putting a single point into Strength for my Hero.
* Agility is also worth putting some points into occasionally, however Luck and Strength are pretty much useless. I went through the entire game of Eternal Punishment without putting a single point into Strength for my Hero.
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