Persona 2: Innocent Sin: Difference between revisions

Duplicate advice
No edit summary
(Duplicate advice)
 
Line 20: Line 20:


* The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.
* The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.
* For each Persona, all its spells cost the same amount of MP, regardless of how powerful it is. Because so many battles in the game are battles of attrition, and because like all SMT games hitting a weakness is more important than having a powerful attack, you want to save your initial Personas all the way through the game. For me, they even came in handy against the final boss of Innocent Sin.
* For the same reason, when you're creating a Persona, never, ever waste a slot on a lower-level attack than it has. You'll just end up spending extra MP for no reward whatsoever.


* Levelling a persona up to rank 8 is pretty important, and tedious. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.
* Levelling a persona up to rank 8 is pretty important, and tedious. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.
16

edits