Pillars of Eternity: Difference between revisions

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(Created page with "- Entering "scouting mode" (alt) not only puts your character in stealth mode but also automatically searches your surroundings for traps and hidden objects. - Detecting trap...")
 
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- For fresh Chanters, get Reny Daret's Ghost and ignore the Skeleton summon. Reny Daret's Ghost does good damage, stuns with backstabs and can be summoned behind enemy lines. The Skeletons instantly crumble to any damage and just fucking suck. You get relatively few new Chanter songs and invocations throughout the game, so make them count.
- For fresh Chanters, get Reny Daret's Ghost and ignore the Skeleton summon. Reny Daret's Ghost does good damage, stuns with backstabs and can be summoned behind enemy lines. The Skeletons instantly crumble to any damage and just fucking suck. You get relatively few new Chanter songs and invocations throughout the game, so make them count.
- I usually tell people to make their main a Cipher since they're powerful and one of the most dynamic classes, and they have tons of unique dialogue. Way more than any other class, and possibly more than all other classes put together. You also get the Cipher NPC last or close to last.
- Fighters can soak all the damage in the world and can engage a huge number of targets. You get the fighter NPC very early and you don't need more than one.
- Don't break engagement unless absolutely necessary. Your cursor will turn red if you try to move a character who's engaged in melee; breaking it without using an ability to avoid the disengage attack and they'll eat a ton of damage, often enough to be fatal for non-tanks.
- You're probably going to want to stick with ranged DPS characters because as mentioned in the quote AOE is an issue, and the overall difficulty level of the game is no joke; you can't afford to just soak damage on characters not built for it.


[[Category:Games]]
[[Category:Games]]