Pillars of Eternity: Difference between revisions

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* NPCs with gilded names are Kickstarter backer characters and the "visions" you see talking to them aren't relevant to the story, you can freely ignore them.
* NPCs with gilded names are Kickstarter backer characters and the "visions" you see talking to them aren't relevant to the story, you can freely ignore them.
==Early game advice==
* The first part of the game is pointlessly bleak, and the mood gets noticeably less sour after few hours.
* The basic game gives you all other NPC group members besides Barbarian, Monk and Rogue. If you are playing first time and do not want to micromanage everything in every fight, play Fighter, Paladin or Ranger.
* There is a hard point of no return involving a legal hearing at the midpoint of campaign. Do that only after you are certain that you wish to continue the story and you want to skip rest of the side missions.
* There are hidden caches in almost all maps starting the very first one. You find them by sneaking around and they contain very good loot.
* Collect everything all the time. In this game the stash is not a box in some location, you can drop and receive stuff from there at all times. You can also collect things directly into the stash box. Making enhancements requires stuff found in wildlife maps, collect all bushes, berries and mushrooms you can find.
* You can ignore the army raising mission as long as you like, and even if it is sold "you need to do this now" its meant to be done in late game.
* Relatively easy way to make money in the Act 1 / early Act 2 is to sell plate armors, and everything dubbed "fine <something>" since they pay 200+ cps per item.
* There is no reason to ever run with less than the full party of 6 members. Do not take any extra missions or try to tackle side dungeons before you have full party, they are designed around having six members. Follow the story until you get a fighter NPC from the first town; after that you will find more NPC characters by visiting places, talking to people and following the roads, almost all of them are obvious based on the discussion with them. In a pinch (or not wanting to just walk around) you can hire a couple of custom characters from the inn. Since the base game does not give barbarian, monk or rogue, it would be wise to manually create those; they have their uses later in the game.
* Some content was added after launch or with DLC expansions; there is no strong in-game messaging that you are now entering DLC content. This also means that some sub-maps and places are beyond your level even if you can, or are expected to enter the "main map" of the region.


==Combat advice==
==Combat advice==