Planescape: Torment: Difference between revisions

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* The combat stats are your dump stats. Wis, Int, and Cha are the most important stats in the game. The game practically throws party members with great combat skills at you, but your character is the one who does most of the talking and, at least for a first playthrough, he should be statted appropriately.
* The combat stats are your dump stats. Wis, Int, and Cha are the most important stats in the game. The game practically throws party members with great combat skills at you, but your character is the one who does most of the talking and, at least for a first playthrough, he should be statted appropriately.


* Dying is not the end. If you die, don't reload TEMPORARYDASHCHARACTER roll with it.
* Dying is not the end. If you die, don't reload - roll with it.


* Download the [http://www.sorcerers.net/Games/Torment/index_mods.php restoration mod]. It adds a bunch of stuff the devs removed due to Interplay's pressure on the dev team. It also allows the ability to rest anywhere, get full hp on level ups, fixes a crap load of bugs, and adds an item called "scales of balance" which lets you see your alignment
* Download the [http://www.sorcerers.net/Games/Torment/index_mods.php restoration mod]. It adds a bunch of stuff the devs removed due to Interplay's pressure on the dev team. It also allows the ability to rest anywhere, get full hp on level ups, fixes a crap load of bugs, and adds an item called "scales of balance" which lets you see your alignment
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* In the crypts below the Trash Kingdom, you can find a severed arm. Bring it to Fell and ask him about it, but when you speak to him have Dak'kon translate (even if you're capable of doing it yourself).
* In the crypts below the Trash Kingdom, you can find a severed arm. Bring it to Fell and ask him about it, but when you speak to him have Dak'kon translate (even if you're capable of doing it yourself).


* You'll fight a wererat in the Drowned Nations. Keep the hea TEMPORARYDASHCHARACTER ou'll need it to barter for something very valuable in a very short time.
* You'll fight a wererat in the Drowned Nations. Keep the hea - ou'll need it to barter for something very valuable in a very short time.


* Try as many sensory globes at the Sensorium as possible. You get experience from all of them, but some are particularly interesting.
* Try as many sensory globes at the Sensorium as possible. You get experience from all of them, but some are particularly interesting.
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* To get the most out of the story, you will want to play as a mage with high INT, WIS and CHA. After that, you can boost DEX and CON. You will also want to take in your party: Morte, Dak'kon, Ignus, Fall-From-Grace, Nordrom and Vhailor. Not that you can't ditch them once they've served their use, they're just the ones with the most story connections to you.
* To get the most out of the story, you will want to play as a mage with high INT, WIS and CHA. After that, you can boost DEX and CON. You will also want to take in your party: Morte, Dak'kon, Ignus, Fall-From-Grace, Nordrom and Vhailor. Not that you can't ditch them once they've served their use, they're just the ones with the most story connections to you.


* Remember that classes aren't stati TEMPORARYDASHCHARACTER ou can switch between Fighter, Thief and Mage as many times as you want, even in the middle of battle. Just speak to Annah or Dak'kon.
* Remember that classes aren't stati - ou can switch between Fighter, Thief and Mage as many times as you want, even in the middle of battle. Just speak to Annah or Dak'kon.


* To get the most out of the plot, talk to everyone and listen to what they say. Most people will have some backstory for you, or a quest to perform.
* To get the most out of the plot, talk to everyone and listen to what they say. Most people will have some backstory for you, or a quest to perform.
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* Keep a hammer and prybar on yoy for most of the game.
* Keep a hammer and prybar on yoy for most of the game.


* Keep a piece of junk on yo TEMPORARYDASHCHARACTER ou'll need it to open an important portal
* Keep a piece of junk on yo - ou'll need it to open an important portal


* Make sure you retrieve both your abilities (Raise Dead and Stories-Bones-Tell), by speaking to Deionarra in the Mortuary and Stale Mary in the Dead Nation, respectively.
* Make sure you retrieve both your abilities (Raise Dead and Stories-Bones-Tell), by speaking to Deionarra in the Mortuary and Stale Mary in the Dead Nation, respectively.

Revision as of 18:50, 11 March 2018

  • At the beginning of the game, you can learn a VERY powerful ability when speaking to that Ghost chick in the mortuary, depending on your dialog choices. Really, it'll make your life quite a bit easier.
  • The combat stats are your dump stats. Wis, Int, and Cha are the most important stats in the game. The game practically throws party members with great combat skills at you, but your character is the one who does most of the talking and, at least for a first playthrough, he should be statted appropriately.
  • Dying is not the end. If you die, don't reload - roll with it.
  • Download the restoration mod. It adds a bunch of stuff the devs removed due to Interplay's pressure on the dev team. It also allows the ability to rest anywhere, get full hp on level ups, fixes a crap load of bugs, and adds an item called "scales of balance" which lets you see your alignment
  • Well, you might want to use a high-res mod, the game's standard resolution is rather low. Check out [thread] and follow some of the links at the top.
  • If you really want the most out of the dialog (the best part of the game) you need to up your intelligence, charisma, and wisdom as soon as possible.
  • In the NW quarter of the city there's a woman in a house who knows magic. Do her quest line and you can become a mage. I suggest doing this as soon as you're able to.
  • Morte's teeth can be upgraded as a weapon. You just need to find people who have teeth they'd be willing to part with.
  • Don't be afraid to join a faction. You can always leave them and join another once you've finished all their quests.
  • Except the Barking Dogs. Joining them can piss a lot of people off.
  • The bartender at the Smoldering Corpse has something that belongs to you.
  • Mar will give you a box and ask you to deliver it. Do the quest without opening the box.
  • In the crypts below the Trash Kingdom, you can find a severed arm. Bring it to Fell and ask him about it, but when you speak to him have Dak'kon translate (even if you're capable of doing it yourself).
  • You'll fight a wererat in the Drowned Nations. Keep the hea - ou'll need it to barter for something very valuable in a very short time.
  • Try as many sensory globes at the Sensorium as possible. You get experience from all of them, but some are particularly interesting.
  • Make sure you unlock all the Circles of Zerthimon. ALL of them.
  • Don't leave Sigil until you can raise the dead, and speak to them.
  • Most of your companions (Dak'kon, Morte, Nordrom, Vhailor) can get their stats upgraded through conversation. It pays to talk to them a lot, and to save before you do.
  • If you keep telling people your name is Adahn, you just might run into him. It'll also make you more chaotic, though.
  • Find the Bronze Sphere in Pharod's undeground caverns and NEVER LET IT GO. It won't be useful until the very end of the game, when it's worth 2 million in XP. You'll also want to hang onto the Decanter of Endless Water (although that comes into play much sooner). Buy the Modron Cube from Vrischika's shop in the Clerk's Ward and fiddle with it until you figure out how it works. You may want to wait until you're a decently high-level to enter it, though, since the enemies can be very tough. (Unless you're cheesy and you just run past them).
  • As a general rule of thumb, and this works on both a figurative and literal level, in PST Friends is a more useful spell than Magic Missile.
  • Speak to every character in your party after every major quest. There are certain points in the game where plot points are revealed and when you bring them up with a character you'll unlock their special ability.
  • Speak to every named NPC as they usually have a quest or butt ton of experience to give you or may trigger a memory if your wisdom is high enough (in which case you'll get a butt ton of experience!). In some situations you'll even get a stat increase or a special ability.
  • After every major quest be sure to speak to Fell (he's a dabus that sells tattoos). Tattoos are your primary source of stat boosts (only two characters I can recall actually wear armor and there's like 3 sets for each of them period). After certain quests, even seemingly minor ones, you can talk to Fell for an experience boost + a new tattoo. You also get tattoos for reaching certain levels in your classes, for completing one of the character's personal quests, and other random story events.
  • Planescape isn't a combat game like Baldur's Gate is. There are areas with some required fights (and a super difficult fight towards the last stretch of the game but you can easily win it if you let the character in question waste his buff/area spells) but the difficulty of the fights is generally easy if you keep the rest of your party, who will likely be doing most of the work, leveled up. I actually melee'd Glabrezu's with a mage character so my recommended class is definitely mage (you can become a fighter, mage, and thief by speaking to different people). However, keep in mind that every class levels up on its own. You can be a level 5 fighter and a level 8 mage but your stats gain the bonus from your highest class thus leveling up to 6 fighter 8 mage means you won't gain anything beneficial. Thus it's best to pick a class early (before visiting Pharod IMO) and sticking with it through the end.
  • To get the most out of the story, you will want to play as a mage with high INT, WIS and CHA. After that, you can boost DEX and CON. You will also want to take in your party: Morte, Dak'kon, Ignus, Fall-From-Grace, Nordrom and Vhailor. Not that you can't ditch them once they've served their use, they're just the ones with the most story connections to you.
  • Remember that classes aren't stati - ou can switch between Fighter, Thief and Mage as many times as you want, even in the middle of battle. Just speak to Annah or Dak'kon.
  • To get the most out of the plot, talk to everyone and listen to what they say. Most people will have some backstory for you, or a quest to perform.

Early Game

  • Keep a hammer and prybar on yoy for most of the game.
  • Keep a piece of junk on yo - ou'll need it to open an important portal
  • Make sure you retrieve both your abilities (Raise Dead and Stories-Bones-Tell), by speaking to Deionarra in the Mortuary and Stale Mary in the Dead Nation, respectively.
  • Morte's teeth can be upgraded. Ingress, who will be northwest of where you emerge from the Mortuary, has the first set you can get.
  • Keep the Bronze Sphere when you find it, and NEVER GET RID OF IT. It won't come into play until right before the game ends, but it's quite handy.
  • When you're in the sewers/catacombs, explore all the small rooms and crypts thoroughly. In one of them, you'll find a severed arm. It's hard to explain why this is so important without spoilers, but it really is. Be sure to take the arm to Fell (the tattooist), and when you do be sure to get Dak'kon to translate (even if you're capable of translating yourself).
  • You may be approached by a man called Mar who wants you to deliver a box for him. Do it without opening the box.
  • Keep Soego's head. You'll be able to trade it for something valuable.
  • The bartender at the Smoldering Corpse has something of yours.

Middle Game

  • If you're playing around with the Modron figurine / planning to go meet Ravel, either have a 5 person party or figure out which NPC you don't mind never seeing again.
  • Nemelle has the keyword to use the Decanter of Endless Water
  • To open the modron cube: left wing, right wing, right arm. You may have to also activate it through dialogue by speaking to the modrons in the Brothel.
  • The only thing you NEED from the Curio Gallery is the Stygian Ice.
  • You NEED the following from Vrischika: tongue, cube, quasit, tears, elixir, and stein.
  • Lazlo knows how to get inside the Siege Tower.
  • You can either speak to Giltspur in the Lower Ward or retrieve your journal in the Clerk's Ward to get into the Foundry.
  • If you get stuck, try speaking to Quell in the Sensate Festhall.
  • Make sure to use Ravel's hair to make charms before you leave her maze.

Late Game

  • The Pillar of Skulls will require a price, so only ask about your condition and how to leave. If you must give up one of your friends, give them Morte as he's the only one you can get back.
  • When you return to Curst (but before you enter the portal to Carceri!) look around town. If you did Mar's quest without opening the box, you'll find a massive demon to kill worth 500XP and who drops some good loot.
  • Good deeds in Carceri include: saving Jasilya, saving Kester, saving the town official, saving the condemned man, stopping the looters, stopping the slavers, killing the gehreleths, freeing the men under the cart, and convincing Ebb to help the town.
  • If you have told enough people during the game that your name was Adahn, you may be able to run into him at the Smoldering Corpse.
  • Be sure to check back in with the Siege Tower.