Prey (2017): Difference between revisions

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* Get the Materials Expert ("increased recycling yields") and Suit Modification (inventory size upgrade) neuromods ASAP.
* Get the Materials Expert ("increased recycling yields") and Suit Modification (inventory size upgrade) neuromods ASAP.


* The necropsy talent is useless. Only one thing uses the exotic materials to be made, and it requires all resources. Exotic will never be your bottleneck.
* The necropsy talent is probably not a very useful early mod to take because you don't need the resources that often.


* You can take 2 alien mods and the game will still 99% treat you as human. Nothing real content changing. Once you get 3 the robots will turn hostile on you. The turrets kinda suck anyway though, so them being an enemy is at worst an inconvenience.
* You can take 2 alien mods and the game will still 99% treat you as human. Nothing real content changing. Once you get 3 the robots will turn hostile on you. The turrets kinda suck anyway though, so them being an enemy is at worst an inconvenience.
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* Don't feel like you need hacking in the early game. Maybe take level one for access to some loot that will make your life easier, but just about any door/safe/whatever you don't have the skill for will still be there later. Make a note of where things you can't open are and revisit them later.
* Don't feel like you need hacking in the early game. Maybe take level one for access to some loot that will make your life easier, but just about any door/safe/whatever you don't have the skill for will still be there later. Make a note of where things you can't open are and revisit them later.
* You can press the sprint button to fly faster in space.


== Mooncrash ==
== Mooncrash ==


* The contents of things don't change until you reset the simulation. Stuff you leave on the ground (usually) and stuff you put in containers will remain there for any character you play that run.
* The contents of things don't change until you reset the simulation. Stuff you leave on the ground (usually) and stuff you put in containers will remain there for any character you play that run. Eventually every character will get the "Summon Operator Companion" power so you can easily share items with the others before your current character is about to escape/die.


* Enemies *mostly* don't respawn until the corruption hits a new level. Exceptions that I have noticed are when extra challenges are introduced. As your corruption level is consistent between characters that means that if you've cleaned an area on one character and start another run without resetting then those cleaned areas will stay clean, presuming the corruption doesn't increase in the meanwhile.
* Enemies *mostly* don't respawn until the corruption hits a new level. Exceptions that I have noticed are when extra challenges are introduced. As your corruption level is consistent between characters that means that if you've cleaned an area on one character and start another run without resetting then those cleaned areas will stay clean, presuming the corruption doesn't increase in the meanwhile.
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* Like the base game, taking too many Typhon neuromods will make turrets - and the Typhon Gates - consider you to be a Typhon. Most characters have a Typhon-power-based way around the gates, but the hacker character does not.
* Like the base game, taking too many Typhon neuromods will make turrets - and the Typhon Gates - consider you to be a Typhon. Most characters have a Typhon-power-based way around the gates, but the hacker character does not.
* Once you complete the final KASMA order/objective the game will end. There is no way to re-enter the simulation except for starting a new game from scratch. Keep that in mind if you are a completionist.


[[Category:Games]]
[[Category:Games]]

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