Race Driver: GRID: Difference between revisions

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* Conquer one region at a time, unless you absolutely can't stand a race you need to beat. Again, moving up in tiers opens up extremely well-paying races and sponsors.
* Conquer one region at a time, unless you absolutely can't stand a race you need to beat. Again, moving up in tiers opens up extremely well-paying races and sponsors.


* The AI is extraordinarily willing to knock you the fuck out of the way, and in almost every race there's no penalty for their doing so. Do not get between an AI car and their chosen line, or they'll sweep right across and send you spinning. Speaking of collisions, in the Touge race, get ahead of the other car, then force them to ram you. They'll take a huge time penalty, which will allow you to take the rest of the race carefully and win on time. This is especially useful in the East-meets-West Viper vs. Honda or whatever challenge, because the Viper is heavy as shit.
* The AI is extraordinarily willing to knock you out of the way, and in almost every race there's no penalty for their doing so. Do not get between an AI car and their chosen line, or they'll sweep right across and send you spinning. Speaking of collisions, in the Touge race, get ahead of the other car, then force them to ram you. They'll take a huge time penalty, which will allow you to take the rest of the race carefully and win on time. This is especially useful in the East-meets-West Viper vs. Honda or whatever challenge, because the Viper is heavy as shit.


* Test drive your cars to get a feel for how they'll respond to your chosen control settings. The cars may not be realistic, but they do tend to be consistent, so learning how to handle a car once, well, will usually set you for future races.
* Test drive your cars to get a feel for how they'll respond to your chosen control settings. The cars may not be realistic, but they do tend to be consistent, so learning how to handle a car once, well, will usually set you for future races.
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* You can't have difference sponsors on your car and your teammate's car, so consider carefully whether it makes sense to have sponsors that demand, for example, a first-place finish, because only one of you is getting it.
* You can't have difference sponsors on your car and your teammate's car, so consider carefully whether it makes sense to have sponsors that demand, for example, a first-place finish, because only one of you is getting it.


* Be careful when you're using your Instant Replay that you back up far enough to allow you to avoid the crash. When you restart from a point in the past, I don't think you can rewind past that point with a subsequent use of Instant Replay - so if you get stuck, you're fucked.
* Be careful when you're using your Instant Replay that you back up far enough to allow you to avoid the crash. When you restart from a point in the past, I don't think you can rewind past that point with a subsequent use of Instant Replay.


* The physics are unrealistic, but largely consistent. The good thing is that you can learn how to drive the cars and do cool shit with them. The bad thing is that you don't get good with them by expecting them to behave like real cars.
* The physics are unrealistic, but largely consistent. The good thing is that you can learn how to drive the cars and do cool shit with them. The bad thing is that you don't get good with them by expecting them to behave like real cars.


[[Category:Games]]
[[Category:Games]]