Regalia: Of Men and Monarchs: Difference between revisions

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- Dungeons have three types of nodes. Combat nodes (the crossed swords) have a guaranteed battle. Camp nodes (the dialogue bubbles) restore dead units, and let you save mid-dungeon, and let you talk to party members. Adventure nodes (exclamation point) are micro choose-your-own-adventures, which can lead to rewards, new quests, and sometimes combat.  
- Dungeons have three types of nodes. Combat nodes (the crossed swords) have a guaranteed battle. Camp nodes (the dialogue bubbles) restore dead units, and let you save mid-dungeon, and let you talk to party members. Adventure nodes (exclamation point) are micro choose-your-own-adventures, which can lead to rewards, new quests, and sometimes combat.  


- Each node can only be cleared once, which means you only get to use the Camp node and its ability to revive the dead once. It's best to try and clear at least half the nodes before using the Camp node.
- Combat dungeon nodes allow you to forfeit, taking you back to the dungeon map. This costs you nothing, use it to re-equip your party and adjust their perks before trying again. It's also useful if you want to complete challenges. You can't forfeit Combat encounters which result from Adventure nodes (I think).
 
- (v 1.05) Each node can only be cleared once, except the Camp nodes. You can access camp nodes multiple times to save mid-dungeon. However, you can only rest to restore defeated party members once per dungeon.


- There is absolutely no way to heal health damage in battle. None. Use shields to reduce the amount of health damage you take.
- There is absolutely no way to heal health damage in battle. None. Use shields to reduce the amount of health damage you take.


- All health damage is healed restored to full after finishing a battle, but dead units remain dead for the rest of the dungeon or until you visit a Camp node.
- All health damage is healed restored to full after finishing a battle, but dead units remain dead for the rest of the dungeon or until you visit a Camp node and refresh them.


- Do '''Ban Machair''' as your first dungeon crawl. Wait until you have a ranged attacker (other than Kay) ''before'' doing '''Falgarwood'''.  
- Do '''Ban Machair''' as your first dungeon crawl. Wait until you have a ranged attacker (other than Kay) ''before'' doing '''Falgarwood'''.  
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- Choices you make in the text adventures matter can substantially change the outcome. For instance even if both approaches lead to a fight, your choices could determine whether you start out surrounded or if the enemy does. Experiment and try different things.
- Choices you make in the text adventures matter can substantially change the outcome. For instance even if both approaches lead to a fight, your choices could determine whether you start out surrounded or if the enemy does. Experiment and try different things.


- In most fights you can only deploy four units, even if you have a full party of 6. So there’s no need to rush getting the castle upgrade which lets you take 6 party members before even you have 6 people.
- In most fights you can only deploy four units, even if you have a full party of 6. So there’s no need to rush getting the Town Square upgrade which lets you take 6 party members before even you have 6 people.
 


- Optional challenges increase the difficulty to defeat the fight, but each one gives an additional 15 XP and a 15% increased chance of loot appearing at the end of combat. Each level requires the same amount of XP to reach.


== Personal Bonds / Relationship Points ==
== Personal Bonds / Relationship Points ==
1,220

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