Return of the Obra Dinn: Difference between revisions

From Before I Play
Jump to navigation Jump to search
No edit summary
No edit summary
Line 22: Line 22:


* This is a spoiler, but it's a vague one, and I was glad when it was pointed out to me: <div class="spoiler">the hammocks have numbers on them</a>
* This is a spoiler, but it's a vague one, and I was glad when it was pointed out to me: <div class="spoiler">the hammocks have numbers on them</a>
* The game is generally very fair. There are tricky solutions, but the game will generally not play with intentional deception.
* Once the help menu (the question mark in the identification page) is available, make sure you look at "Using the book, generally", which has some important hint information which isn't quite covered by the "mandatory" tutorials.
* The difficulty ratings are static and do not change based on how much information you uncover.
* If you "force" an identification for a blurred crewmember for whom you're fairly sure of their role, you can set them to things such as "unidentified officer/seaman/passenger/etc" which can be very helpful for further scenes they appear in.


[[Category:Games]]
[[Category:Games]]

Revision as of 08:07, 15 November 2019

  • If you can't find the next corpse, check your book - it will have the it's location in the relevant page.
  • When your ferryman talks about a storm? It means you found everything, now get to solving.
  • In a flashback, if you zoom on a character, you will be shown their sketch - and if you click, you will be taken into their page.
  • In the dialogue transcript, an X next to a line means it's being spoken by whoever died there.
  • Forged weapon? Speared. Natural one is spiked. (This is where "I know everything but the exact verb the game wants")
  • You can brute force - I suggest you don't. It's much more fun to figure how to ID everyone by the small details.
  • Pay attention. The game rewards you for noticing tiny details. Every detail is carefully chosen. Consider playing with headphones.
  • Some of the characters have multiple valid answers for cause of death, you don't always need to be perfectly accurate.
  • Whenever you get three characters completed, the game will tell you and lock them in. Sometimes, this mechanic gives you extra information (i.e. whenever you close another three cases, you can be certain that all your other characters are either incomplete or partially wrong). One chapter can only be solved in the post-game-- you'll know which one early.
  • You can leave the boat early without ending the game; although you get an ending (and a little extra info), you can still go back to the boat and keep playing.
  • Often, you need to make educated guesses. Occasionally, brute-forcing a puzzle works-- though only once you've narrowed it down to two or three people.
  • This is a spoiler, but it's a vague one, and I was glad when it was pointed out to me:
    the hammocks have numbers on them</a>
  • The game is generally very fair. There are tricky solutions, but the game will generally not play with intentional deception.
  • Once the help menu (the question mark in the identification page) is available, make sure you look at "Using the book, generally", which has some important hint information which isn't quite covered by the "mandatory" tutorials.
  • The difficulty ratings are static and do not change based on how much information you uncover.
  • If you "force" an identification for a blurred crewmember for whom you're fairly sure of their role, you can set them to things such as "unidentified officer/seaman/passenger/etc" which can be very helpful for further scenes they appear in.