Return of the Obra Dinn: Difference between revisions

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* If you can't find the next corpse, check your book - it will have the it's location in the relevant page.
* Pay attention, the game rewards you for noticing tiny details. It gives you clues to never have to guess, but only if you're really paying attention and sometimes educated guesses might be the way to go. Brute-forcing can work if you've really come to a complete stop, but is never required.


* When your ferryman talks about a storm? It means you found everything, now get to solving.
* If you can't find the next corpse, check your book - it will have the it's location in the relevant page. In general you should familiarize yourself with the book and its functions, things like the maps showing a character's timeline and the glossary page are quite useful.


* In a flashback, if you zoom on a character, you will be shown their sketch - and if you click, you will be taken into their page.
* There are often multiple valid answers for cause of death, so if you think several answers sound right they probably are. Confirmations of correct fates happen in sets of three, so you'll know you're off with either identity or cause if a 3-set is locked in but a character you've filled in is not included.


* In the dialogue transcript, an X next to a line means it's being spoken by whoever died there.
* The book's ability to show which people are present in each scene is very useful as a perceptive player can make a number of deductions based on the presence or absence of a character in a scene.


* Forged weapon? Speared. Natural one is spiked. (This is where "I know everything but the exact verb the game wants")
* When a character's face is unblurred, they can be identified by some means available to you. While this is pointed out in the game, it's worth emphasizing as a face will only be unblurred once and noting which scene caused it to happen is useful information for identifying people.


* You can brute force - I suggest you don't. It's much more fun to figure how to ID everyone by the small details.
* Zooming in on a character in a flashback will show their sketch, and clicking there will open up their page.


* Pay attention. The game rewards you for noticing tiny details. Every detail is carefully chosen. Consider playing with headphones.
* In the dialogue transcript, an X next to a line means it's being spoken by whoever died there.


* Some of the characters have multiple valid answers for cause of death, you don't always need to be perfectly accurate.
* The difficulty ratings are static and do not change based on how much information you uncover.
 
* Whenever you get three characters completed, the game will tell you and lock them in. Sometimes, this mechanic gives you extra information (i.e. whenever you close another three cases, you can be certain that all your other characters are either incomplete or partially wrong). One chapter can only be solved in the post-game-- you'll know which one early.
 
* You can leave the boat early without ending the game; although you get an ending (and a little extra info), you can still go back to the boat and keep playing.
 
* The game gives you clues to never have to guess, but only if you're really paying attention. Often, you might need to make educated guesses. Occasionally, brute-forcing a puzzle works-- though only once you've narrowed it down to two or three people.


* This is a spoiler, but it's a vague one, and I was glad when it was pointed out to me: <div class="spoiler">the hammocks have numbers on them</a>
* You can temporarily label people as "unidentified [role]", even people whose faces are still blurred, which can be helpful to narrow down options for the future.
 
* The game is generally very fair. There are tricky solutions, but the game will generally not play with intentional deception.
 
* Once the help menu (the question mark in the identification page) is available, make sure you look at "Using the book, generally", which has some important hint information which isn't quite covered by the "mandatory" tutorials.
 
* The difficulty ratings are static and do not change based on how much information you uncover.


* If you "force" an identification for a blurred crewmember for whom you're fairly sure of their role, you can set them to things such as "unidentified officer/seaman/passenger/etc" which can be very helpful for further scenes they appear in.  
* Once the help menu (the question mark on the identification page) is available, the "Using the book, generally" section within has some hint information not covered otherwise.


* You've seen all memories when your ferryman talks about a storm, but you can take as much time as you want after. You'll also be notified once you've solved every possible fate in the chapters you can access during your time on the ship and can safely leave, though you can quit early for a less complete ending and rewind back afterwards with some additional info.
[[Category:Games]]
[[Category:Games]]

Latest revision as of 09:24, 28 November 2019

  • Pay attention, the game rewards you for noticing tiny details. It gives you clues to never have to guess, but only if you're really paying attention and sometimes educated guesses might be the way to go. Brute-forcing can work if you've really come to a complete stop, but is never required.
  • If you can't find the next corpse, check your book - it will have the it's location in the relevant page. In general you should familiarize yourself with the book and its functions, things like the maps showing a character's timeline and the glossary page are quite useful.
  • There are often multiple valid answers for cause of death, so if you think several answers sound right they probably are. Confirmations of correct fates happen in sets of three, so you'll know you're off with either identity or cause if a 3-set is locked in but a character you've filled in is not included.
  • The book's ability to show which people are present in each scene is very useful as a perceptive player can make a number of deductions based on the presence or absence of a character in a scene.
  • When a character's face is unblurred, they can be identified by some means available to you. While this is pointed out in the game, it's worth emphasizing as a face will only be unblurred once and noting which scene caused it to happen is useful information for identifying people.
  • Zooming in on a character in a flashback will show their sketch, and clicking there will open up their page.
  • In the dialogue transcript, an X next to a line means it's being spoken by whoever died there.
  • The difficulty ratings are static and do not change based on how much information you uncover.
  • You can temporarily label people as "unidentified [role]", even people whose faces are still blurred, which can be helpful to narrow down options for the future.
  • Once the help menu (the question mark on the identification page) is available, the "Using the book, generally" section within has some hint information not covered otherwise.
  • You've seen all memories when your ferryman talks about a storm, but you can take as much time as you want after. You'll also be notified once you've solved every possible fate in the chapters you can access during your time on the ship and can safely leave, though you can quit early for a less complete ending and rewind back afterwards with some additional info.