RimWorld: Difference between revisions

3 bytes removed ,  2 October 2020
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* Hauling is a huge time sink, so be thoughtful about stockpiles. Having a priority stockpile set at a high priority near a crafting table will save a lot of time in the long run. Similarly, make sure it's a short walk from your fields to your fridge.
* Hauling is a huge time sink, so be thoughtful about stockpiles. Having a priority stockpile set at a high priority near a crafting table will save a lot of time in the long run. Similarly, make sure it's a short walk from your fields to your fridge.


* A clean work area is a productive work area. Having crap on the floor slows down work/research. Keep those workshops/labs tidy, and don't neglect the Cleaning task.
* A clean work area is a productive work area. Having crap on the floor slows down work/research. Keep those workshops/labs tidy, and don't neglect the Cleaning task. This is especially true of the kitchen. Any dirty room is ugly, but a dirty kitchen leads to food poisoning.
** This is especially true of the kitchen. Any dirty room is ugly, but a dirty kitchen leads to food poisoning.


* Chairs. You know what people need when they're at a workbench, slaving away at a lengthy project? Somewhere to fucking sit. Put a chair (face it the correct direction) at the interaction spot and they'll be more contented. Hell, if the chair is of a high enough quality, they may actually gain Mood from building/cutting/sewing/etc.
* Chairs. You know what people need when they're at a workbench, slaving away at a lengthy project? Somewhere to fucking sit. Put a chair (face it the correct direction) at the interaction spot and they'll be more contented. Hell, if the chair is of a high enough quality, they may actually gain Mood from building/cutting/sewing/etc.