Risen: Difference between revisions

11 bytes removed ,  15 February 2021
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
* The game has three main starting paths. Bandit camp, monastery and harbour city. These shape your character class however the game retardedly does not tell you this. If you go the bandit camp path you can choose a melee or ranged type of character. If you get into the monastery path, you become a mage type character. If you go to the city path you become a monk type character.
* The game has three main starting paths. Bandit camp, monastery and harbour city. These shape your character class however the game does not tell you this. If you go the bandit camp path you can choose a melee or ranged type of character. If you get into the monastery path, you become a mage type character. If you go to the city path you become a monk type character.


* A couple of crucial game mechanics for some fucking stupid reason are not ever explained. For example, you can dig for treasure in small areas of cleared ground (need a shovel). You can uncover doors by clicking on some rings in dungeons or clicking on some rock walls with a pickaxe in your inventory (usually look like doorways and will take a slight highlight when you place your cursor on them).
* A couple of crucial game mechanics for some fucking stupid reason are not ever explained. For example, you can dig for treasure in small areas of cleared ground (need a shovel). You can uncover doors by clicking on some rings in dungeons or clicking on some rock walls with a pickaxe in your inventory (usually look like doorways and will take a slight highlight when you place your cursor on them).