Roboquest: Difference between revisions

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* Sliding is super important, figure out a comfortable binding for it as soon as possible.
* Sliding is super important both for speed and for dodging attacks, figure out a comfortable binding for it asap. The easiest way is to set running to Auto and then change the sprint button to crouch, but this will sometimes make platforming trickier.


* Normal difficulty gets brutal about halfway through on a fresh save. Consider dropping the difficulty to Easy to bank up some wrenches to unlock critical upgrades.
* Normal difficulty gets brutal about halfway through a run on a fresh save. Consider dropping the difficulty to Easy to bank up some wrenches to unlock early critical upgrades.


* The perks on the right side of the upgrade screen require special items.
* Basically all of the workshop upgrades are potent, even if they don't sound like it.


* Air mobility opens up a lot more once you unlock certain gadgets, though you might be able to find rocket jump weapons prior to that.
* The perks on the right side of the upgrade screen require special power crystal items. These items will also increase the difficulty slightly when enabled, though very gradually and the benefits almost always outweigh the negative - more elite enemies spawning.


* One of the enemies in the opening level is not like the others.
* The starting Guardian class is unfortunately a lot more limited and hard to make work well compared to the others. Experiment with the other classes as you unlock them.


* If you end up somewhere with a time limit, you instantly die if time runs out.
* Vertical and air mobility open up a lot more once you unlock certain gadgets, though you might be able to find weapons with the rocket jump alt-fire prior to that or just rocket jump the old fashioned way.
 
* One of the enemies in the opening level is not like the others...
 
* If you end up somewhere with a time limit, you instantly die if time runs out. ...Unless everything else in the level is already exploding, in which case you'll merely be locked out of the prize at the end of the gauntlet.
 
Edit: Couple more I forgot that I think were in the original tips list:
 
* Keys and quest items carry over between runs; you're often expected to take items from later stages into earlier areas on the next run.
 
* Most arenas will feature a chime announcing the arrival of a worker bot riding along a rail. These bots don't attack you but grant a higher than average amount XP and drop a bunch of healing cells. Try not to miss them. If you're especially quick you can grind the rail straight into them for an instant kill.
 
* Collecting healing cells is vital to staying alive, but focusing too much on collecting them is a great way to take even more damage.


[[Category:Games]]
[[Category:Games]]

Revision as of 09:07, 20 November 2023

  • Sliding is super important both for speed and for dodging attacks, figure out a comfortable binding for it asap. The easiest way is to set running to Auto and then change the sprint button to crouch, but this will sometimes make platforming trickier.
  • Normal difficulty gets brutal about halfway through a run on a fresh save. Consider dropping the difficulty to Easy to bank up some wrenches to unlock early critical upgrades.
  • Basically all of the workshop upgrades are potent, even if they don't sound like it.
  • The perks on the right side of the upgrade screen require special power crystal items. These items will also increase the difficulty slightly when enabled, though very gradually and the benefits almost always outweigh the negative - more elite enemies spawning.
  • The starting Guardian class is unfortunately a lot more limited and hard to make work well compared to the others. Experiment with the other classes as you unlock them.
  • Vertical and air mobility open up a lot more once you unlock certain gadgets, though you might be able to find weapons with the rocket jump alt-fire prior to that or just rocket jump the old fashioned way.
  • One of the enemies in the opening level is not like the others...
  • If you end up somewhere with a time limit, you instantly die if time runs out. ...Unless everything else in the level is already exploding, in which case you'll merely be locked out of the prize at the end of the gauntlet.

Edit: Couple more I forgot that I think were in the original tips list:

  • Keys and quest items carry over between runs; you're often expected to take items from later stages into earlier areas on the next run.
  • Most arenas will feature a chime announcing the arrival of a worker bot riding along a rail. These bots don't attack you but grant a higher than average amount XP and drop a bunch of healing cells. Try not to miss them. If you're especially quick you can grind the rail straight into them for an instant kill.
  • Collecting healing cells is vital to staying alive, but focusing too much on collecting them is a great way to take even more damage.