Rogue Legacy: Difference between revisions

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* The shinobi is a helpful crutch early on but the lack of crit hurts late game. When I need to grind I'll slap a bunch of curse runes on the shinobi.
* The shinobi is a helpful crutch early on but the lack of crit hurts late game. When I need to grind I'll slap a bunch of curse runes on the shinobi.


* The miner is a fucking trap. +30% base gold adds up early game but this class is shit. But you want to unlock it ASAP for access to the item and gold upgrades.
* The miner is a trap. +30% base gold adds up early game but this class is bad. But you want to unlock it ASAP for access to the item and gold upgrades.


* Now for upgrades, the game tells you buying items is more useful than buying upgrades and this is somewhat true. The most important early game upgrades are crit chance (base percentage is 0% unless you're a knave) and armor which actually surpass item progression. Reducing Charon's cost is a trap, upgrade it once to extend the tree but don't put any money in that shit. The upgrade that may resurrect you is also a trap. Upgrade class abilities ASAP because they're all useful (except the miner). The gold upgrade ability is super useful and will pay for itself. While the health/mp item upgrade seems pathetic (only +1% each upgrade) that too will noticeably stack up when every hp and mp count.
* Now for upgrades, the game tells you buying items is more useful than buying upgrades and this is somewhat true. The most important early game upgrades are crit chance (base percentage is 0% unless you're a knave) and armor which actually surpass item progression. Reducing Charon's cost is a trap, upgrade it once to extend the tree but don't put any money in it. The upgrade that may resurrect you is also a trap. Upgrade class abilities ASAP because they're all useful (except the miner). The gold upgrade ability is super useful and will pay for itself. While the health/mp item upgrade seems pathetic (only +1% each upgrade) that too will noticeably stack up when every hp and mp count.


* As far as runes go, the dash and double jump are practically essential and should be equipped always. From there you can equip whatever appeals to you but vampiric/siphon abilities are always helpful once you reach the point where you can farm weaker enemies for health and mana. The curse runes make enemies harder but they'll drop more gold. When I thought I wasn't making any headway into the forest and was getting super frustrated because I died at the boss about 12 times, I slapped a shinobi with a bunch of curse runes and easily ran through the castle getting 5,000+ gold before dying.
* As far as runes go, the dash and double jump are practically essential and should be equipped always. From there you can equip whatever appeals to you but vampiric/siphon abilities are always helpful once you reach the point where you can farm weaker enemies for health and mana. The curse runes make enemies harder but they'll drop more gold. When I thought I wasn't making any headway into the forest and was getting super frustrated because I died at the boss about 12 times, I slapped a shinobi with a bunch of curse runes and easily ran through the castle getting 5,000+ gold before dying.