S.T.A.L.K.E.R.: Shadow Of Chernobyl: Difference between revisions

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* You probably shouldn't equip artifacts that increase your radiation until you equip artifacts that reduce your radiation. If you have positive radiation, it will slowly kill you. Negative radiation will increase your resistance to radiation in the environment.
* You probably shouldn't equip artifacts that increase your radiation until you equip artifacts that reduce your radiation. If you have positive radiation, it will slowly kill you. Negative radiation will increase your resistance to radiation in the environment.
* Artifacts that increase your "health" really only increase health regeneration.


* You can press M to view the map much more efficiently than pressing P to simply bring up the PDA. By pressing P, though, you will be shown all your current quests and can double click on the one you want the minimap to point you to.
* You can press M to view the map much more efficiently than pressing P to simply bring up the PDA. By pressing P, though, you will be shown all your current quests and can double click on the one you want the minimap to point you to.


-Distance is your friend. Get a rifle as soon as possible and use it. The first assault rifles you'll encounter are on the Military soldiers underneath the bridge in the area out in which you start. Using a suppressed pistol, you can kill their leader when the other soldiers look away and steal his rifle and gear.
* Distance is your friend. Get a rifle as soon as possible and use it. The first assault rifles you'll encounter are on the Military soldiers underneath the bridge in the area out in which you start. Using a suppressed pistol, you can kill their leader when the other soldiers look away and steal his rifle and gear.


-Once you get to the Duty camp, the first thing you should do is go through to the warehouses. A bunch of Duty soldiers will ambush a group of Freedom guys, who will drop the best weapons you'll find for a while. Steal their weapons and ammo, keep the best rifle in the best condition, and sell the rest to buy more supplies.
* Once you get to the Bar, the first thing you should do is go through the level transition to the Army Warehouses. A bunch of Duty soldiers will ambush a group of Freedom guys, who will drop the best weapons you'll find for a while. Steal their weapons and ammo, keep the best rifle in the best condition, and sell the rest to buy more supplies.


-Always fight from behind cover. Find cover over which you can shoot when crouched, but behind which you're hidden while low-crouched. Pop up, shoot a guy in the head, crouch, reload. Rinse and repeat. Grenade use is not a significant concern in this one, unlike in the prequel.
* Always fight from behind cover. Find cover over which you can shoot when crouched, but behind which you're hidden while low-crouched. Pop up, shoot a guy in the head, crouch, reload. Rinse and repeat. Grenade use is not a significant concern in this one, unlike in the prequel.


-Hold Ctrl AND shift and you'll crouch even lower, and become even more accurate.
* Hold Ctrl AND shift and you'll crouch even lower, and become even more accurate.


* You have to aim using iron sights if you're more than a metre away from someone. Save often. I would recommend the Oblivion Lost mod if you absolutely HAVE to mod it on your first playthrough, but stay away from AMK until you've completed it once, as it's hard enough the first time without getting your gun shot out of your hands every 5 minutes. Oh, also, getting the mods removes the 'good' ending from the game, as it turns the endgame into a sandbox.
* You have to aim using iron sights if you're more than a metre away from someone. Save often. I would recommend the Oblivion Lost mod if you absolutely HAVE to mod it on your first playthrough, but stay away from AMK until you've completed it once, as it's hard enough the first time without getting your gun shot out of your hands every 5 minutes. Oh, also, getting the mods removes the 'good' ending from the game, as it turns the endgame into a sandbox.
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* On actual game-related advice, do plenty of side quests. Anything involving Strelok is pretty much mandatory to get the best ending. There's also one mission you'll come across involving zombies, a psychic headset and a scientist you have to escort. Reaching a certain point triggers a cutscene, which unfortunately won't stop the zombies killing the escort. Make sure to clear everything around you before advancing through the area. If he dies anyway, see the first paragraph!
* On actual game-related advice, do plenty of side quests. Anything involving Strelok is pretty much mandatory to get the best ending. There's also one mission you'll come across involving zombies, a psychic headset and a scientist you have to escort. Reaching a certain point triggers a cutscene, which unfortunately won't stop the zombies killing the escort. Make sure to clear everything around you before advancing through the area. If he dies anyway, see the first paragraph!
* When you enter the Wild Territory and talk to the scientist there, starting the dialog spawns a bunch of enemies, and finishing the dialog "properly" has the scientist run forward to face-tank them. This is probably the only NPC whose death will make the game appreciably more difficult for you, so exploit the systems just a bit in this instance - once you talk to the scientist, enter the barter window, exit the dialog from there and clear out the newly spawned mercs.
[[Category:Games]]
[[Category:Games]]