S.T.A.L.K.E.R.: Shadow Of Chernobyl: Difference between revisions

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* On actual game-related advice, do plenty of side quests. Anything involving Strelok is pretty much mandatory to get the best ending. There's also one mission you'll come across involving zombies, a psychic headset and a scientist you have to escort. Reaching a certain point triggers a cutscene, which unfortunately won't stop the zombies killing the escort. Make sure to clear everything around you before advancing through the area. If he dies anyway, see the first paragraph!
* On actual game-related advice, do plenty of side quests. Anything involving Strelok is pretty much mandatory to get the best ending. There's also one mission you'll come across involving zombies, a psychic headset and a scientist you have to escort. Reaching a certain point triggers a cutscene, which unfortunately won't stop the zombies killing the escort. Make sure to clear everything around you before advancing through the area. If he dies anyway, see the first paragraph!


* When you enter the Wild Territory and talk to the scientist there, starting the dialog spawns a bunch of enemies, and finishing the dialog "properly" has the scientist run forward to face-tank them. This is probably the only NPC whose death will make the game appreciably more difficult for you, so exploit the systems just a bit in this instance - once you talk to the scientist, enter the barter window and exit the dialog from there.  
* When you enter the Wild Territory and talk to the scientist there, starting the dialog spawns a bunch of enemies, and finishing the dialog "properly" has the scientist run forward to face-tank them. This is probably the only NPC whose death will make the game appreciably more difficult for you, so exploit the systems just a bit in this instance - once you talk to the scientist, enter the barter window, exit the dialog from there and clear out the newly spawned mercs.  


[[Category:Games]]
[[Category:Games]]
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