Sekiro: Shadows Die Twice: Difference between revisions

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* There's not a lot of gated content. If you feel that a boss might be too hard, continue to explore elsewhere to collect more Gourd Seeds or Prayer Beads.
* There's not a lot of gated content. If you feel that a boss might be too hard, continue to explore elsewhere to collect more Gourd Seeds or Prayer Beads.
* Moving to the edge of a wall while wall-hugging will peek around the corner. You can throw ceramic shards from this position without getting spotted by enemies facing you and it'll (usually) put them in the perfect position for an easy deathblow.
* Most roof edges and straight ledges can be ledge grabbed even if they lack the obvious giant yellow line from the tutorial. That generally only gets used to mark rock walls or is very subtle on some ledges. Notably, the short walls in the estate side area can be ledge grabbed and climbed even though they have the short roofs that most games would use to mark them as non-grabbable wall edges.
* Yellow alert enemies can still be stealth deathblowed, only red alert enemies can't. The difference is whether the enemy, individually, has seen you and also knows your location. The former means that even if two enemies are facing each other talking, the one facing you may go into red alert from seeing you, but you can still kill his buddy if you get there before he turns around. The latter means that even if you're being chased by an enemy (or group of them), you're only ever really a few blind corners and a ledge climb away from getting the drop on them again. There isn't always a need to hide in the corner until they forget you exist every time you get spotted.
* Letting enemies see you at a distance just up until yellow alert will cause them to come over to investigate without sending out an alarm. It can be used to pull enemies out of annoying positions or isolate them from any backup they may have.


==NPCs & Quests==
==NPCs & Quests==