Shin Megami Tensei: Devil Survivor: Difference between revisions

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(Created page with "- The game is easier than most of the SMT titles mostly because all monsters are already scanned aside boss Hp/Mana. This also includes weaknesses, and what attacks they are capa...")
 
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- End Game Stuff:  New Game + allows you to keep all your demons, your money, auction levels, skills you cracked, removes experience caps so you level freaking fast, adds +1 to your permanent movement, changes the splash screen to reflect which ending you picked, and it shows influence paths which I'm still testing.
- End Game Stuff:  New Game + allows you to keep all your demons, your money, auction levels, skills you cracked, removes experience caps so you level freaking fast, adds +1 to your permanent movement, changes the splash screen to reflect which ending you picked, and it shows influence paths which I'm still testing.
- When you look at the skills you can crack, you will see that some are highlighted and some are not. The highlighted ones are the ones your character can currently equip. This is completely irrelevant. Any character can crack any skill, so don't skip cracking some good/unique skill just because you assume you can't touch the dimmed out ones (which I totally did not do, nope, not at all).
- The auction house resets every time you load the game, which is useful if you want to buy a specific demon but don't want to advance time and/or get the shitty crippled version of it.
- At one point, a party member will specifically ask you if you want a reminder when a specific event becomes available. This is the biggest bone the game will ever throw you; if you say no and then forget to go to the event on your own, you will be blocked out from every single ending with the exception of the absolute worst doesn't-even-officially-count-as-an-ending ending. So fucking go to the event.
[[Category:Games]]
[[Category:Games]]