Sid Meier's Civilization: Beyond Earth: Difference between revisions

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(Created page with "- Research tech that gives Affinity (IMHO Superiority is best but the others are good too), build cheap military units, upgrade them, crush your foes. - Wide is much better t...")
 
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- Research tech that gives Affinity (IMHO Superiority is best but the others are good too), build cheap military units, upgrade them, crush your foes.
"* "Research tech that gives Affinity (IMHO Superiority is best but the others are good too), build cheap military units, upgrade them, crush your foes.


- Wide is much better than tall. Internal trade routes can generate such a stupid amount of food and production for your cities that your actual location doesn't matter too much. Since there's no luxury resources, you can plop cities more or less wherever you feel like it. Hell if there's no actual resources somewhere, there are techs in the lower right quadrant of the tech web that let you build satellites that create natural resources out of thin air on tiles that don't have them already.  
- Wide is much better than tall. Internal trade routes can generate such a stupid amount of food and production for your cities that your actual location doesn't matter too much. Since there's no luxury resources, you can plop cities more or less wherever you feel like it. Hell if there's no actual resources somewhere, there are techs in the lower right quadrant of the tech web that let you build satellites that create natural resources out of thin air on tiles that don't have them already.