Sid Meier's Civilization IV: Difference between revisions

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So even if the cultural borders of your city go beyond that tile layout, ONLY those tiles will produce anything in your city, and only then if you direct a citizen to work the tile (which you can see on the city scree TEMPORARYDASHCHARACTER he white circle around a tile means it's being worked and producing something for the city). Note that resources don't need to be in that wonky cross to be harvested.
So even if the cultural borders of your city go beyond that tile layout, ONLY those tiles will produce anything in your city, and only then if you direct a citizen to work the tile (which you can see on the city scree - he white circle around a tile means it's being worked and producing something for the city). Note that resources don't need to be in that wonky cross to be harvested.


* And yeah, just get the Warlords/BtS expansions, as they add a lot to the game.  
* And yeah, just get the Warlords/BtS expansions, as they add a lot to the game.  
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* Being the first to sail around the world gives all your ships a nice +1 movement bonus. If nobody's beaten you to the punch yet, build a Caravel and send it in a horizontal line to the other side of the screen. Better yet, build two and make them go in opposite directions.
* Being the first to sail around the world gives all your ships a nice +1 movement bonus. If nobody's beaten you to the punch yet, build a Caravel and send it in a horizontal line to the other side of the screen. Better yet, build two and make them go in opposite directions.


* If you're not quite the warmongering type, you may find it useful to make friends TEMPORARYDASHCHARACTER not just to prevent war, but to open the possibility of less successful neighbouring civilisations offering to become vassals. They will operate more or less on their own, but will function as subordinate allies. Having vassal states will significantly raise your Civ score.
* If you're not quite the warmongering type, you may find it useful to make friends - not just to prevent war, but to open the possibility of less successful neighbouring civilisations offering to become vassals. They will operate more or less on their own, but will function as subordinate allies. Having vassal states will significantly raise your Civ score.


* Culture is very very useful. The range of your borders is determined not just by the location of your cities, but by your cultural influence; the greater it is, the farther your borders extend. This also translates into a peaceful way of acquiring another civilisation's land, as cultural dominance ultimately determines to whom any tile belongs. Eventually, other civs' cities may even decide to join your empire if you're enough of a cultural heavyweight.
* Culture is very very useful. The range of your borders is determined not just by the location of your cities, but by your cultural influence; the greater it is, the farther your borders extend. This also translates into a peaceful way of acquiring another civilisation's land, as cultural dominance ultimately determines to whom any tile belongs. Eventually, other civs' cities may even decide to join your empire if you're enough of a cultural heavyweight.