Sid Meier's Civilization V: Difference between revisions

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(Created page with "- The AI is hard-coded to declare war on you, sooner or later, if you expand into "their" territory. This generally means that if you see something nice next to them and settle t...")
 
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- You don't need to build roads to connect resources!
- You don't need to build roads to connect resources!


- And if you want to immediately ruin any sense of balance among leaders and spoil the game for yourself, play as Alexander and butter up as many city-states as you can. Your Civilization will accelerate wildly after the first few food or culture bonuses. Combo this with the [City State Diplomacy mod http://forums.civfanatics.com/showthread.php?t=392543] and you'll forget what it's like to lose. Also amazing to see somebody start a war with you and get savagely reamed by your 7 best friends.
- And if you want to immediately ruin any sense of balance among leaders and spoil the game for yourself, play as Alexander and butter up as many city-states as you can. Your Civilization will accelerate wildly after the first few food or culture bonuses. Combo this with the [http://forums.civfanatics.com/showthread.php?t=392543 City State Diplomacy mod] and you'll forget what it's like to lose. Also amazing to see somebody start a war with you and get savagely reamed by your 7 best friends.


- City State Diplomacy is itself a pretty great mod though, bringing back the sort of Diplomat units from Civ 4 that seem to have gone missing.
- City State Diplomacy is itself a pretty great mod though, bringing back the sort of Diplomat units from Civ 4 that seem to have gone missing.


[[Category:Games]]
[[Category:Games]]