Ahobday
Created page with "* Elemental magic serves a different purpose here than it does in the mainline games. There's no concept of weakness or resistance here; rather, the elements are differentiated by the status ailments they inflict. The purpose of attack magic in this game is to a) neutralize enemy cover (Curse, Wind, Fire, Psychic, and Nuclear), b) mitigate incoming damage on the enemy turn (Forget, Elec, Ice, Bless, and Sleep), and c) hit enemies that are out of line-of-sight from your g..."