Metal Gear Solid: Peace Walker: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 16: Line 16:


- For the post-game bonus bosses (anything with 5 or more skulls), co-op buddies are pretty much a necessity.
- For the post-game bonus bosses (anything with 5 or more skulls), co-op buddies are pretty much a necessity.
- Playing co-op with a high level person will reduce your trip through the story significantly, especially if they have specific gear designed to capture more enemies.
- Capturing vehicles can be a slog early in the game. Feel free to return later with better gear.
- You will unlock higher "ranks" of weapons/equipment after you've found blueprints and met the blueprint conditions. Each rank means greatly improved accuracy/battery life/etc. At the same time, using what you've got will "level up" that specific rank and make it slightly more efficient. Levels are shown as red bars in the Rank icon. Overall there's up to 5 Ranks, each of which can reach Level 3.
- Don't overlook the Analyser. It really sucks at first, but it's the only way to find the higher skilled personnel once your teams are full. While your intel team can tell you how many B-skill soldiers are in the level (found in the pre-mission info screen), it's only an average since their actual skill levels fluctuate. The analyser will tell you if that B-skill soldier dropped to a C, or jumped to an A.
- Getting to the very end is worth it, since it adds a ton of context to Ground Zeroes.


[[Category:Games]]
[[Category:Games]]

Navigation menu