FTL: Faster Than Light: Difference between revisions

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(Created page with "- Free up some power by turning off Medcenter when nobody needs to be healed! - Hit as many systems in each sector as you can without risking your supply levels and hull- the sc...")
 
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- It pays (literally) to be mean. Rejecting someone's surrender offer means less supplies (fuel, drone parts, missiles) and more raw scrap. If they're offering a crew member, as slavers usually will when attacked, that's usually a good deal- if not, decide if you need the supplies in their offer or raw scrap more.
- It pays (literally) to be mean. Rejecting someone's surrender offer means less supplies (fuel, drone parts, missiles) and more raw scrap. If they're offering a crew member, as slavers usually will when attacked, that's usually a good deal- if not, decide if you need the supplies in their offer or raw scrap more.
- Getting Shields to 2 provides an amazing boost to survivability for the first several sectors, and should be one of your first priorities for most, if not all ships. Less damage taken means less scrap wasted on repairs and more to spend on things that actively help you. Also, it means you're less likely to be dead.
- Getting doors to at least 2 makes suffocating enemy boarding parties a viable option, if not the preferred option if you're not going for a teleporting crew-killer strategy for your own offense. Why divert your crew away from their jobs to ward off invaders when the empty void of space can do your dirty work for you? Just remember that boarding drones can't be suffocated, so consider targeting the enemy drone control if one's being a pain in your ass.
- Missiles are great for punching through enemy shields to create openings for your other weapons, but you're not going to get enough of them to use them haphazardly. Learn to recognize when an enemy isn't going to be a significant threat and don't waste limited resources on those fights. A lot of early fights will fall into this category if you get two shields early on - they often won't be able to hit your shields fast enough to ever break through.
- On the flip side, when you see a missile launcher on an enemy ship, keep it disabled as much as possible. Enemies don't care about conserving ammo and will gladly take advantage of their ability to ignore your shields and make your life more difficult and/or short.
- Wiping out an enemy crew tends to give better rewards than blowing them apart or accepting surrenders, but it takes a bit of preparation. You'll need to be able to board ships and win fights, set fleshy targets on fire (not an option for rockman targets), hit the crew with anti-bio weapons, or destroy their O2 generator and keep it broken long enough to suffocate them. Plus, there are ships where a crew kill isn't an option. AI-controlled ships and the final boss fall into this category, so crew murder can't be your only strategy.
- When you do get to the final boss fight, you'll need some means to avoid damage when it gets pissed off. If you have 3 or 4 shields, a powerful engine and competent pilot can help give you a good enough dodge rating to survive long enough to cripple its offense (assuming the RNG doesn't shit on you). But if you can get a stealth system, you can activate it just before a nasty volley hits and avoid it outright. Other than that, make it a top priority to destroy the nastier weapons systems.


[[Category:Games]]
[[Category:Games]]

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