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- The best missions to grind are ones where you have to capture a single enemy base, because often you can complete them very quickly with a Defense Boost-ed Scout. The free mission in Chapter 3 in particular is outstanding in the early game. | - The best missions to grind are ones where you have to capture a single enemy base, because often you can complete them very quickly with a Defense Boost-ed Scout. The free mission in Chapter 3 in particular is outstanding in the early game. | ||
- You really want one Engineer Elite. They get the ability to play instruments which buff allies. The thing is that the highest level upgrades of these, which are accessible reasonably early, boost two stats that are impossible to boost otherwise: range and shots in a clip. These, in addition to the other stat boosts they grant, make buffed units absurdly deadly. It's around a 35% boost on shots, so shocktroopers get 27 shots, and snipers with the 3-shot rifles get 4. A good strategy is to just have them pop out and buff your deployed guys at the beginning of each mission; they get huge boosts in killing power. | |||
- You can only get one of each ace weapon now. This sucks, because many of them are ridiculous. | |||
- Interception fire hurts. Strong-Willed or Anti-Intercept are really useful potentials, often taking interception fire down to 1 damage thanks to the way it's calculated (they halve attack power rather than damage dealt). A Scout Elite with the Tank Vest (+20 to all defenses) and Anti-Intercept is damned hard to kill a lot of the time. Margit is a Lancer who gets Strong-Willed, making her a very good candidate for taking out tanks by running straight around them. | |||
[[Category:Games]] | [[Category:Games]] |