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(Created page with "- USE your secondary moves-often your specials require certain ones to be unlocked, and the only way to earn new ones is to use the ones you have. - As for the secondary skills...") |
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- I recall the Underworld line being the most straightforward, in that finishing one area will give you the artifact for the next, and so on. Just play through until you get the Twisted Spoon and follow that line from then on. | - I recall the Underworld line being the most straightforward, in that finishing one area will give you the artifact for the next, and so on. Just play through until you get the Twisted Spoon and follow that line from then on. | ||
- Don't mash the attack buttons. Weapons are capable of one heavy attack and a varying number of light attacks. Input too many light attacks at once and your character will be stuck for a moment. Light attacks chain into heavy attacks and the best standard heavy attack is the one you get while holding down-forward. Secondary skills can be slipped in damn near anywhere. I remember a lot of them chaining into light attacks. | |||
- A blue afterimage lets you know you're still mid-combo. With good timing, it's possible to chain the first hit of a combo with itself! | |||
- There is a hard limit to the length of a combo. The bad news is this freezes the character in place as if you screwed up. The good news is this also creates HP restoring candy! | |||
- Just like learning new secondary skills, learning special attacks requires you to have certain secondaries equipped for a set number of total battles. You don't have to do this for every new weapon type you try. That's why you'll find yourself learning tons of special attacks later on when you try out a new weapon. | |||
- Golem buddies are fun to create and play around with. They share that party slot with pets. Pets can be pretty awesome, but raising a good one requires meticulous care and overall high mana values for your home. | |||
- Blacksmithing is almost incomprehensible without a guide. | |||
- There is a depressingly short list of magic instruments you can make, but this means the process is really simple. | |||
- Getting your constitution to 90 or higher causes your character to constantly regenerate HP. Which means it recovers amazingly fast when you use something like Crouch. | |||
- The stats you gain on level up depend on your equipped weapon type. It's mostly intuitive. Like mostly Strength from 2-handed swords, Constitution from hammers or Magic from a staff. This isn't important unless you want to go all min-maxy. | |||
- Check your home's library when you hit new game+. I don't remember if the game points out the added feature. | |||
- The contents of shops and the level of enemies in an area depend on how far from your home it is placed. | |||
[[Category:Games]] | [[Category:Games]] |