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# Of the six party members you can choose from, two of them don't have enough AP to make use of either spell, and two of them will learn both spells soon enough anyway. This leaves your main, who is about to learn some new spells that deal damage based what percentage of his AP he has when he uses them (thus you'll want to conserve every point), and your primary offensive spellcaster, who is so fragile that they're probably going to be the one that needs resurrecting anyway. | # Of the six party members you can choose from, two of them don't have enough AP to make use of either spell, and two of them will learn both spells soon enough anyway. This leaves your main, who is about to learn some new spells that deal damage based what percentage of his AP he has when he uses them (thus you'll want to conserve every point), and your primary offensive spellcaster, who is so fragile that they're probably going to be the one that needs resurrecting anyway. | ||
# The aforementioned primary spellcaster has a ton of AP, and can spend a turn in battle attempting to recover more. Giving Cure2 to this person turns them into a near-infinite source of healing - even late in the game this trick will remain useful for topping people off after fights, whereas Renew will eventually be replaced with RenewX or a LifePl. | # The aforementioned primary spellcaster has a ton of AP, and can spend a turn in battle attempting to recover more. Giving Cure2 to this person turns them into a near-infinite source of healing - even late in the game this trick will remain useful for topping people off after fights, whereas Renew will eventually be replaced with RenewX or a LifePl. | ||
- Almost immediately after rescuing the villagers, you'll be asked to pick a carpenter from Capitan to build someone a house. Each carpenter uses a different design, but more importantly your chosen carpenter will stick around and provide some kind of service. The guy in the regular house will allow you to cook things (combine them alchemy-like into new items), the guy in the treehouse will let you play Othello (that's what those Tokens you've been getting are for), and the guy in the Arabian house will give you stats about your playtime, medicine bought, etc. While the treehouse guy's Othello game can be used to win a few solid pieces of equipment fairly early if you win, he doesn't have anything that won't eventually be outclassed by something better. The guy in the regular house, on the other hand, can give you an infinite supply of stat-boosting items, provided you look up the recipes and have the cash to keep buying the materials. It's your call, but I'd go with the stat boosts (the Arabian dude is functionally worthless, obviously, unless you just really like the look of his house). | - Almost immediately after rescuing the villagers, you'll be asked to pick a carpenter from Capitan to build someone a house. Each carpenter uses a different design, but more importantly your chosen carpenter will stick around and provide some kind of service. The guy in the regular house will allow you to cook things (combine them alchemy-like into new items), the guy in the treehouse will let you play Othello (that's what those Tokens you've been getting are for), and the guy in the Arabian house will give you stats about your playtime, medicine bought, etc. While the treehouse guy's Othello game can be used to win a few solid pieces of equipment fairly early if you win, he doesn't have anything that won't eventually be outclassed by something better. The guy in the regular house, on the other hand, can give you an infinite supply of stat-boosting items, provided you look up the recipes and have the cash to keep buying the materials. It's your call, but I'd go with the stat boosts (the Arabian dude is functionally worthless, obviously, unless you just really like the look of his house). |