NEO Scavenger: Difference between revisions

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- Character creation is a big deal, and affects a lot of how you're going to play. A lot of people recommend Strong + Melee for the initial Dogman encounter, but I think that wastes too many creation points that could be better spent elsewhere. Trapping is a must-have skill as it lets you make fires pretty much anywhere, and clean (boiled) water is your #1 most important resource throughout most of the game.
'''Character Creation'''


- Pick Myopia as a flaw when you're starting the game. It's basically a free point, because later in the game once you have money you can have an operation to not only remove Myopia but give you the Eagle Eye skill too. Never pick Eagle Eye when creating a character for this reason, it's a waste of points.
- Character creation is a huge deal. Trapping is almost mandatory, as it lets you make friction fires. Heat and boiled (clean) water are two of the most crucial resources in the game.


- Botany, Mechanics, and Hacking are all worth considering. Botany lets you find (and identify) more food and make Tannin Tea, which sells for quite a bit and can be used as an antiseptic. Mechanics lets you build vehicles which will allow you to haul around a lot more crap. Hacking is not terribly useful but hacked computers, phones, and tablets can sell for huge amounts of cash.
- Other very good choices are Botany (get much better scavenging in woods, identify poisonous berries/mushrooms, and make tannin tea, which can sterilize wounds), Mechanics (make vehicles to haul all your crap), Hiding (evade combat), Strong (carry more, beat the shit out of people), Melee (wreck shit with spears), Ranged (wreck shit with slings and eventually guns), Tough (survive a lot of shit that would otherwise kill you), and Hacking (sell all those useless electronics for absurd amounts of money). Eagle Eye can be bought and Metabolism is a very mixed blessing, avoid those two.
 
- Myopia is a fairly harmless flaw, and you can get it removed for a chunk of money later (at the same place where you can buy Eagle Eye). The Metabolism flaw also slightly increases healing rate, which makes it worth considering if you find yourself killed more often than starving/dehydrating to death.
 
'''Survival'''


- Early survival is heavily RNG-dependent. If it starts out freezing and your initial scavenging turns up nothing, you're probably going to die of hypothermia and there's nothing you can do about it.
- Early survival is heavily RNG-dependent. If it starts out freezing and your initial scavenging turns up nothing, you're probably going to die of hypothermia and there's nothing you can do about it.


- Combat is generally something to be avoided, but picking a combat skill is useful as it'll allow you to make a broad spear, which is probably the best all-around melee weapon. Melee dominates in the early game, but once you get access to guns later on Missile is very powerful. I tend to favor Melee but that's just me.
- A reliable way to make clean water is your most important resource, followed close behind by 'ways to carry clean water'. Drinking unpurified water will get you Giardia and death by dehydration quickly. Find a metal sauce pan as soon as you can, but a soup can will work too. You can boil water in glass bottles as well, but it will destroy the bottle in the process.
 
- Never eat unidentified mushrooms or berries if you don't want to die. (You'll need Botany to identify them.) Blue berries are always safe though. As for the others, red berries and mushrooms have a 50% chance to be poisonous, white berries are always poisonous.
 
- Conversely, stuffing your face full of safe berries even when you're full is a decent way to keep your thirst bar from depleting too quickly.
 
- Trapping also lets you make preserved meat which makes you thirstier but is overall better. It also lets you make fur items which really help with freezing.
 
- Botany's ability to make tannin tea can't be understated - antiseptic is really useful towards long term survival. If you don't have tannin tea then you'll have to make due with whiskey. Don't neglect your cuts, and although you ideally want both boiled rags and antiseptic doing something is better than doing nothing at all.
 
- Skills like Trapping populates recipes to work with in the crafting menu so explore those.
 
- Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too.
 
- Don't be a hero unless you're willing to risk dying a hero.
 
- Your first long-term goal is to head toward the Glow. The Glow is the single best "base" in the game, so long as you're not dumb enough to mess with the guards. Scavenge as much as you can along the way but getting to the southeast corner of the map is your first real priority.
 
'''Combat'''
 
- Combat is generally something to be avoided, but picking a combat skill is useful as it'll allow you to make a broad spear, which is probably the best all-around melee weapon, with great damage and a range of 3, while also being very cheap in resources. Melee dominates in the early game, but once you get access to guns later on Missile is very powerful.
 
- Ranged is also very powerful with even a simple sling, but ammo weight/size can become an issue if you don't have some very good containers for it all.
 
- Don't be afraid to avoid/flee from fights, especially when your enemy has a better weapon than you, or outnumbers you. "There are old scavengers, and there are bold scavengers, but there are very few old, bold scavengers."


- If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. Missile ambush attacks when hidden are ridiculously powerful--even a mere sling stone will wreck an unsuspecting enemy. But you need Missile and Hiding skill to make the best use of that.
- If you do get into combat, never attack an enemy unless they're Vulnerable, stunned, prone, etc. Getting hit is really bad so being very defensive (dodging, parrying, etc) is your best bet. Flurry attacks are also usually not worth it since you lose a turn. Missile ambush attacks when hidden are ridiculously powerful--even a mere sling stone will wreck an unsuspecting enemy. But you need Missile and Hiding skill to make the best use of that.


- The first thing you want to do in the game is head toward the Glow. The Glow is the single best "base" in the game, so long as you're not dumb enough to mess with the guards. Scavenge as much as you can along the way but getting to the southeast corner of the map is your first priority.
- Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable.


- When it comes to dealing with hostiles, a lot of the strategy involves luring them toward each other, letting them kill each other, and looting their corpses afterwards. DNC guards in particular have amazing loot, and the only way to really get it is to have bandits/raiders/dogmen attack them, since taking on a DNC guard is suicide, even if you win.
- When it comes to dealing with tougher hostiles, a lot of the strategy involves luring them toward each other, letting them kill each other, and looting their corpses afterwards. DMC guards in particular have amazing loot, and the only way to really get it is to have bandits/raiders/dogmen attack them, since taking on a DMC guard is suicide, even if you win.


- Clean water is your most important resource. Drinking unpurified water will get you Giardia and death by dehydration quickly. Find a metal sauce pan as soon as you can, but a soup can will work too. You can boil water in glass bottles as well, but it will destroy the bottle in the process.


- Never eat unidentified mushrooms or berries if you don't want to die. (you'll need Botany to identify them) Blue berries are always safe though.


- Don't resort to cannibalism unless you're going to starve otherwise. Repeated cannibalism has some pretty hefty negative consequences.
'''**SPOILERS BELOW**'''


- In the various random events, picking the "good" thing to do is incredibly dangerous and will more often than not get you wounded or killed. Like if you hear someone screaming for help and you try to save them you're more likely to get jumped by bandits and robbed than a reward. Attempting to be a hero in Neo Scavenger is really risky--it's not totally without reward, but it's usually not worth it to try.
'''*CIA Document Mode begins now. You can play just fine without any of these tips, and in fact, probably should. Discovering this stuff can be half the fun.*'''


- Never ever wander into the swamps south of the Glow without a working gas mask, and even then it's really not worth it. The swamp will give you Defoliant Exposure, a nasty illness which can never be cured in-game.


- Relatively early on, you can get a quest to go to Camp Grayling from several different people in the game. Camp Grayling is actually the endgame, so don't tackle it immediately. You'll need to be well-kitted out before you take it on. A foil poncho is a must, too.


- Trapping also lets you make preserved meat which makes you thirstier but is overall better. It also lets you make fur items which really help with freezing.  
- For a much easier start, go seven hexes north of the Cryo center, to Zom Zom's, and give your bracelet to the guy at the end of the event, without asking about the deal. You'll lose out on some things that make the endgame easier, in exchange for a pretty big haul of early-game stuff. Just watch out for the Bad Muthas who wander around the area. They'll probably make mincemeat out of you if you don't have a combat build and a very good weapon.


- Botany's ability to make tannin tea can't be understated - antiseptic is really useful towards long term survival. If you don't have tannin tea then you'll have to make due with whiskey. Don't neglect your cuts, and although you ideally want both boiled rags and antiseptic doing something is better than doing nothing at all.
- Don't eat human meat unless you're starving to death. Yeah, it's a LOT of food, but doing it enough times will give you the Windigo curse, which increases the rate your hunger bar depletes by an absurd rate, basically forcing you to keep eating humans to survive.


- Skills like Trapping populates recipes to work with in the crafting menu so explore those.  
- Your necklace keeps the single toughest enemy in the game at bay, so only take it off if you're ready for the single hardest fight in the game or you're reasonably confident you can lure it into a fight with some DMC guards.


- Certain skills also give you more combat options, which generally serve as better ways to make enemies Vulnerable.  
- If you want your bank account in DMC, you'll need either Hiding + Mechanics, Electrician and a way to zoom your view, or Hacking and Lockpicking. To follow up, you'll need another skill, but basically any of them can be used at this point, with some preparation. Your reward for all this hard work? A bit of backstory, and a visit from the police... who will probably exile you from DMC.


- A broad spear is indeed king and you need to realize it lets you attack from farther away than most melee weapons - so never neglect the reach advantage in close combat.
- The two secret abilities are Elusive, and Unstoppable. To get Unstoppable, take both Strong and Melee, beat up the dogman, and take the footage to the Hatter or defeat the robot at Zom Zom's with Melee, then use Strong or Melee to escape the horde at the fairgrounds. To get Elusive, defeat the robot at Zom Zom's almost any other way, and then get the info from the bank without getting caught. For most builds, these two abilities are probably mutually exclusive. However, you can also unlock both by killing the wraith that stalks you when you take off your necklace.


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