Divine Divinity: Difference between revisions

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(Created page with "- If you save both soldiers in the starting village, you can learn a free skill point in a a healing spell. - If you explore carefully, and have the Meteorstrike skill or a shor...")
 
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- Decide what you want your character to be good at. There are plenty of skill points to do a few things, but not enough to do everything. One or two Rank 5 skills are better than 10 rank 1 skills.
- Decide what you want your character to be good at. There are plenty of skill points to do a few things, but not enough to do everything. One or two Rank 5 skills are better than 10 rank 1 skills.
- Most importantly, make absolutely certain in the config that you set it to render through software, NOT Direct3D. Direct3D will make your character move like a tortoise and loading and save times will be excruciatingly long.
- Quicksave often - there is no autosave and areas are pretty big and you can stumble upon camps with much harder boss mobs by accident.
- I would suggest just picking up equipment with some color in their titles to sell. Those with white titles are just the base equipment. Especially in the beginning, you don't have all that much strength to carry things without being burdened. In addition, the merchants only have so much gold anyway, and they can run out pretty quick. And they don't seem to really restock all that often.
- Drop a teleport stone next to wherever you decide to set up base camp then hotkey the drop and use stone so that you can teleport back whenever you need to. North of Rivertown, next to the Ars Magicana teleporter, is a pretty good place to set up shop since the teleporter can transport you all over the map and it's close to a bunch of merchant shops where you can sell off your loot as needed.
- Teleporters are specifically linked to certain scrolls from the various races so if you can't activate it, you don't have the proper scroll yet. Whenever possible, you should try to activate them so you can get around the map quicker.
- While the map will sometimes set up (red) flags for you, usually when a NPC lets you know they're marking something down for you, they're fairly few and far in between. Use the create a (blue) flag to set up your own notes so that you can actually find things whether that be a chest you can't yet unlock or a cave entrance. You can always delete them later when you no longer need them. Note that the flags only appear on the big map that you open up, not on the minimap.
- Use ALT to highlight treasure and hidden doors.
- Cheesiest combo: Deadly Gift (steel scorpion traps) + Aura of Command. Deadly Gift releases a steel scorpion at lvl X * 100 where X is some number of skill points that you invested into it between 1 and 5. Aura of Command lets you control X number between 1 and 5 of creatures. Using them together allows you to force the steel scorpion to follow you around instead of just wandering off on its own.


[[Category:Games]]
[[Category:Games]]

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