The Legend of Heroes: Trails in the Sky: Difference between revisions
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The Legend of Heroes: Trails in the Sky (view source)
Revision as of 01:10, 5 September 2016
, 5 September 2016Slight improvement to wording.
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- Keep Cast and Action on everyone, and as up-to-date as possible. This will negate faster enemies' high speeds, trivialize slower enemies, and make bosses only get two turns in a row instead of three or four. | - Keep Cast and Action on everyone, and as up-to-date as possible. This will negate faster enemies' high speeds, trivialize slower enemies, and make bosses only get two turns in a row instead of three or four. | ||
- Time and Wind are pretty much the best offensive elements in the game, so definitely gear for those. See the magic list in the guidebook menu, it'll list the quartz combinations necessary to learn spells. Time's White Gehenna and Wind's two strongest attacks feature the most important tactical feature a spell can have: being able to center the spell on a specific tile instead of being forced to center their | - Time and Wind are pretty much the best offensive elements in the game, so definitely gear for those. See the magic list in the guidebook menu, it'll list the quartz combinations necessary to learn spells. Time's White Gehenna and Wind's two strongest attacks feature the most important tactical feature a spell can have: being able to center the spell on a specific tile instead of being forced to center their area of effect on an enemy like most spells. Magic has 100% accuracy, which is important when you don't want to frustratingly miss an enemy with single-digit HP remaining and some stupidly powerful spell in its repertoire. | ||
- Earthquake is also a powerful spell, but you won't be able to make the necessary quartz loadout for it until pretty much the end of the game. | - Earthquake is also a powerful spell, but you won't be able to make the necessary quartz loadout for it until pretty much the end of the game. |