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* You can roll through enemies during your invincibility frames. That means if you're fatrolling or the enemy is huge you need to be right up against them before rolling. | |||
* Most of the weapons come from transmutation at the alchemist, not finding them in the world. | |||
* Square followed by triangle will do a launcher move. | |||
* Some weapons have alternate combos if you hold up on the left stick while pressing square. Spears will do a spinning attack, for example. | |||
* The weapon Flint & Steel is bugged and will crash the game if you try to change rings with it equipped or if you try to use the stomp finisher on a prone enemy. | |||
* Use your figurines liberally. You can't really place them incorrectly. | |||
* In particular, get a guide down ASAP. Once you have at least one guide down, buy a grip of the horns he sells. With that you can teleport to the guide then from him to any Sanctuary you've unlocked, and the horns are cheap. | |||
* Shield tanking is an effective strategy. Every enemy can turn on a dime mid-combo, so rolling behind them isn't really a viable tactic. | |||
* Approach it like you would Dark Souls. | |||
* Roll animation breakpoints are DS1 style: every 25%. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies. | |||
* Items later in the game will make it easier to spam magic, of that's your jam. Early on you'll need to be more conservative. | |||
* Keep an eye out for areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking. | |||
[[Category:Games]] | [[Category:Games]] |