Neverwinter Nights 2: Difference between revisions

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- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT of enemies that are immune to sneak attack, especially around the endgame, so unless you really, really like the rogue NPC you recruit, there's no real reason to ever play one or bring one along until the 1st expansion, at which point you'll earn a high enough level to get a feat that allows half-damage sneak attacks to enemies that would be otherwise immune.
* Your main character's class isn't as important as in the first game as you have access to a larger party with the ability to directly control them at will. Some classes are stronger than others but the game is  finishable with any of them, so you can go with whatever sounds interesting.


- Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either.
* Your actions and words determine what your companions think of you, and it's worth trying to keep them as happy as you can (even if playing as an evil character) as it does have an impact on the story and gameplay.  


- There are Evil options if you want to play that way, but the Good/neutral path has way more payoff with your companions.
* It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.


- Choose whatever class looks best to you. Unless you really want an overpowered character, you don't need to look at any guides or anything -- the game isn't that hard. If you don't know what you're doing, it's generally best to pick a single class and stick with it. If you're into character building, do a google search for more info (or read the manual). Otherwise just dive in.
* The first act is probably the weakest part of NWN2, but for the most part the game gets better as you go. Mask of The Betrayer which continues from the main story is widely considered excellent.
 
- Level up at least one communication skill (Diplomacy, Bluff, Intimidate) just to get a little more out of the game. Diplomacy is probably the most "useful" overall.
 
- Your reputation with your companions is important and will affect certain things in the game/story. Basically, they respond to your actions according to their personalities. If you have a good enough rep with them, you can unlock sidequests and stuff. Some of the companions are less fleshed-out than others, so don't be afraid to use them less if you think they are too boring.
 
- Act 1 can be generic and grindy at times, but the game picks up a bit after that.


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