Dragon's Dogma: Difference between revisions

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- Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.
- Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.
   
   
- There's a fat merchant that wanders around, and he'll eventually give you a quest to escort his stupid looking little daughter around town. This quest is as idiotic as it sounds, but apparently if you DON'T complete it "correctly" you screw yourself out of a unique item that you can only get once per playthrough. It's not necessary, but it'll make it easier, and it'll be something you don't have to wait until a NG+ for. Just use a guide- it's a seriously uninteresting quest and it's easy to screw up.
- When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.
- When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.


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- The higher the pawn level, the more Rift crystals they'll require. When you pay, check out their equipment, skills and quest knowledge to get the most out of them.
- The higher the pawn level, the more Rift crystals they'll require. When you pay, check out their equipment, skills and quest knowledge to get the most out of them.
- Pawn "inclinations" influence how a pawn acts, and some of them aren't as useful as they sound.
- To give an example, Guardian sounds like it would be useful on a fighter pawn if you're a squishy wizard type. It's not, really. It makes it so the pawn doesn't really engage enemies until they take a shot at you and prioritizes staying close to you, even after taunting that big nasty ogre with wide rushing attacks that can flatten you. Guardian mages will also prioritize staying close to you over actually getting any spells off.
- Scather encourages grappling on big enemies, so while it's great on a Strider, a Scather Mage might try to uselessly climb a cyclops instead of using spells.
- Medicant encourages healing, so while it's good on a support Mage, you want it as a secondary inclination. If it's primary, the Mage will stop casting buffs or damage spells whenever anyone so much as skins their knee.
- Be careful when using pawn commands, because they can cause shifts in pawn inclinations. Using "come" in battle too often will shift your pawn into Guardian, while "Help me" will add Medicant tendency.
- You can force pawn inclination changes to your main pawn by using elixirs sold in the same room where you first got your pawn. The merchant that sells them shows up a main quest or two later. They cost rift crystals, which you can get a lot of easily if other players hire your pawn.


- You don't actually lose your pawn when it's hired out, other players just get a copy and you get rewarded after they finish with it and you rest at an inn.  
- You don't actually lose your pawn when it's hired out, other players just get a copy and you get rewarded after they finish with it and you rest at an inn.  
- Character level and class ranks are unrelated. The only prerequisite to switching to a class is being character level 10 and having enough discipline points to buy the new class. Once you have acquired a class, switching to or from it has no cost. Advanced and hybrid classes are not straight upgrades, the base classes have their own niches. Warrior is the advanced Fighter class, but gives up on a shield for a huge two-handed weapon, so Fighters are still tankier, to give an example.
- Stat growth is determined by what class you have active when you gain a character level. You can min/max by leveling with a class with good growth for the class you want to use (like Assassin for the best physical attack growth). Dragon's Dogma isn't hard enough that you have to do this. Don't get to max level before playing the class you actually want to play. You'll steamroll everything by then no matter what you do.
- There are sidequests that are only available during specific parts of the story. Unless you use a guide, you WILL miss some. If you care about 100% completion, http://dragonsdogma.wikia.com/wiki/...est_Progression tries to keep the spoilers light until you click on the links for more details.


- keep at least 10 of everything in the Material category for upgrades. Shove everything in Other into your box, as it's likely quest related.
- keep at least 10 of everything in the Material category for upgrades. Shove everything in Other into your box, as it's likely quest related.
- builds are largely unimportant. Switching classes for their cross-class skills IS important. The game is a pain to min-max and the benefits are pretty meager, so go nuts.


- your pawn will be stupid at the outset of your journey no matter how patrician you are at the game. Proper inclination setup will help, but growing your pawn's bestiary knowledge will help even more.  
- your pawn will be stupid at the outset of your journey no matter how patrician you are at the game. Proper inclination setup will help, but growing your pawn's bestiary knowledge will help even more.  


- only Mages have healing magic and they also get some of the best buffs (for the classes pawns can be, anyway). Once you're well on your way to godhood you can forego the Mage for more firepower, but early on they're pretty indispensable  
- only Mages have healing magic and they also get some of the best buffs (for the classes pawns can be, anyway). Once you're well on your way to godhood you can forego the Mage for more firepower, but early on they're pretty indispensable  
- you can switch from Hard to Normal/Easy anytime, but going from anything to Hard will move your character over to a NG cycle. Do this and then switch back to Normal if you feel you've fucked something up extremely badly (failing Lost and Found or Chasing Shadows are good reasons).
- Hard Mode increases monster damage by 450% and doubles your stamina drain, among other things. It also drops crazy gold and doubles your EXP and DCP (job points). I wouldn't do it on a fresh lvl1 character, but in NG+ it's worth checking out.
- Character weight is a non-issue as it doesn't take too long to unlock the trait in the Fighter tree that increases the Light-Weight window size. There's also a Stalker trait that allows you to run at one threshold below your current encumbrance.


[[Category:Games]]
[[Category:Games]]

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