Neverwinter Nights 2: Difference between revisions

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* It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.
* It's probably worth leveling at least one communication skill (Diplomacy, Bluff, Intimidate) if possible, with Diplomacy being the most frequently used one.
* Just like in NWN1, it's good to keep your enemies' (and your own) weaknesses in mind. For example brutish enemies are likely to have low Will but high Fortitude saves, making them vulnerable to Will-targeting effects like Confusion but resistant to Fortitude-targeting effects like Poison.


* The [https://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22 unofficial Companion and Monster AI mod] allows for more precise control over your party's AI and improves AI overall.
* The [https://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22 unofficial Companion and Monster AI mod] allows for more precise control over your party's AI and improves AI overall.


* Despite its intimidating name, "D&D Hardcore Rules" is arguably the most balanced difficulty level as the lack of friendly fire on Easy and Normal leads to area of effect spells trivializing most encounters and Very Difficult is just flat +50% to enemy damage.
* Despite its intimidating name, "D&D Hardcore Rules" is arguably the most balanced difficulty level as the lack of friendly fire on Easy and Normal leads to area of effect spells trivializing most encounters and Very Difficult is just flat +50% to enemy damage.
* You can broadcast commands to your party from the Context Menu brought up by briefly holding down the right mouse button. This can be useful if your companions aren't doing what you want, or if for example you want them to stand still while you disarm a trap.


* Crafting isn't essential, but it can net you some powerful gear and enchantments later on. It's probably best to let a spellcasting companion handle crafting instead of spending your own skill points and feats on it, though.
* Crafting isn't essential, but it can net you some powerful gear and enchantments later on. It's probably best to let a spellcasting companion handle crafting instead of spending your own skill points and feats on it, though.
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