Salt and Sanctuary: Difference between revisions
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* You can roll through enemies during your invincibility frames | * You can roll through enemies during your invincibility frames if you're right up against them. | ||
* Most of the weapons come from transmutation at | * Most of the weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed. | ||
* | * Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes. | ||
* Some weapons have alternate combos if you hold up | * Some weapons have alternate combos if you hold up and press the light attack button. Spears will do a spinning attack, for example. | ||
* | * Use your Sanctuary figurines liberally as you can't really place them incorrectly. | ||
* | * All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them. | ||
* | * Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies. | ||
* | * Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking. | ||
* | * Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it. | ||
[[Category:Games]] | [[Category:Games]] |