Payday 2: Difference between revisions

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- Some stealth maps have only 4 guards-killing them all and tying down any civilians/other threats will make them "safe". Bank heists are an example of this. Most maps have more than 4 guards and require greater care.
- Some stealth maps have only 4 guards-killing them all and tying down any civilians/other threats will make them "safe". Bank heists are an example of this. Most maps have more than 4 guards and require greater care.
- Some maps have a civilian or guard monitoring a camera bank. Taking them out or tying them down effectively turns off cameras (though guards will still freak out if they spot a broken camera). Beware, though! Some heists have no camera operator, meaning cameras are a persistent threat, and a couple have two operators in different locations.


- The Burglar perk deck is basically dedicated to stealth. It's similarly a good idea to have a dedicated stealth build- you can unlock all the relevant stealth skills and have spare points in one build.
- The Burglar perk deck is basically dedicated to stealth. It's similarly a good idea to have a dedicated stealth build- you can unlock all the relevant stealth skills and have spare points in one build.


- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.
- A popular strategy is "ECM chaining". A team uses their ECMs in sequence and rush the map's objectives, completing the map before ECMs wear off. This requires map knowledge and coordination, but it vastly simplifies things.


== Difficulties ==
== Difficulties ==
1,220

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