Dungeonmans: Difference between revisions

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* Choose one sort of armour skill per character and stick to it. Don't try to get funny with it.
* Choose one sort of armour skill per character and stick to it. Don't try to get funny with it.


* Always have a ranged damage option. If you're focusing on hitting things with a weapon, this usually means splashing into wizardmans, taking the last tree of necromansy, or using a bow (if you aren't using a shield).  
* Always have a ranged damage option. If you're focusing on hitting things with a weapon, this usually means splashing into Wizardmans, taking the last tree of Necromansy, or using a bow (if you aren't using a shield. If you are using a shield, the inventory shuffle isn't worth it).  


* Always have an exit button for when you're in a bad place, be it surrounded, low on health in the open with a dangerous ranged enemy in sight, or so on. Movement skills are good for this, but you can also get by with blink scrolls with conservative play.
* Always have an exit button for when you're in a bad place, be it surrounded, low on health in the open with a dangerous ranged enemy in sight, or so on. Movement skills are good for this, but you can also get by with blink scrolls with conservative play.
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